46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
/**
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* @file ns.h
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* @brief NS (Nintendo Shell) service.
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*/
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#pragma once
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/// Initializes NS.
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Result nsInit(void);
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/// Exits NS.
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void nsExit(void);
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/**
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* @brief Launches a title and the required firmware (only if necessary).
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* @param titleid ID of the title to launch, 0 for gamecard, JPN System Settings' titleID for System Settings.
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*/
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Result NS_LaunchFIRM(u64 titleid);
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/**
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* @brief Launches a title.
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* @param titleid ID of the title to launch, or 0 for gamecard.
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* @param launch_flags Flags used when launching the title.
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* @param procid Pointer to write the process ID of the launched title to.
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*/
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Result NS_LaunchTitle(u64 titleid, u32 launch_flags, u32 *procid);
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/**
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* @brief Launches a title and the required firmware.
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* @param titleid ID of the title to launch, 0 for gamecard.
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* @param flags Flags for firm-launch. bit0: require an application title-info structure in FIRM paramters to be specified via FIRM parameters. bit1: if clear, NS will check certain Configuration Memory fields.
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*/
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Result NS_LaunchApplicationFIRM(u64 titleid, u32 flags);
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/**
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* @brief Reboots to a title.
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* @param mediatype Mediatype of the title.
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* @param titleid ID of the title to launch.
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*/
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Result NS_RebootToTitle(u8 mediatype, u64 titleid);
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/**
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* @brief Terminates the process with the specified titleid.
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* @param titleid ID of the title to terminate.
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*/
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Result NS_TerminateProcessTID(u64 titleid);
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