libctru/examples/gpu/source/main.c

205 lines
4.9 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <3ds.h>
#include "math.h"
#include "test_vsh_shbin.h"
#include "test_png_bin.h"
#include "mdl.h"
DVLB_s* shader;
float* vertArray;
u32* texData;
void setUniformMatrix(u32 startreg, float* m)
{
float param[16];
param[0x0]=m[3]; //w
param[0x1]=m[2]; //z
param[0x2]=m[1]; //y
param[0x3]=m[0]; //x
param[0x4]=m[7];
param[0x5]=m[6];
param[0x6]=m[5];
param[0x7]=m[4];
param[0x8]=m[11];
param[0x9]=m[10];
param[0xa]=m[9];
param[0xb]=m[8];
param[0xc]=m[15];
param[0xd]=m[14];
param[0xe]=m[13];
param[0xf]=m[12];
GPU_SetUniform(startreg, (u32*)param, 4);
}
float angle=0.0f;
float angleZ=0.0f;
float tx, ty, tz;
u32* gpuOut=(u32*)0x1F119400;
u32* gpuDOut=(u32*)0x1F370800;
// topscreen
void doFrame1()
{
//general setup
GPU_SetViewport((u32*)osConvertVirtToPhys((u32)gpuDOut),(u32*)osConvertVirtToPhys((u32)gpuOut),0,0,240*2,400);
GPU_DepthRange(-1.0f, 0.0f);
GPU_SetFaceCulling(GPU_CULL_BACK_CCW);
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00);
GPU_SetDepthTestAndWriteMask(true, GPU_GREATER, GPU_WRITE_ALL);
// ?
GPUCMD_AddSingleParam(0x00010062, 0x00000000); //param always 0x0 according to code
GPUCMD_AddSingleParam(0x000F0118, 0x00000000);
//setup shader
SHDR_UseProgram(shader, 0);
//attribute buffers
GPU_SetAttributeBuffers(3, (u32*)osConvertVirtToPhys((u32)vertArray),
GPU_ATTRIBFMT(0, 3, GPU_FLOAT)|GPU_ATTRIBFMT(1, 2, GPU_FLOAT)|GPU_ATTRIBFMT(2, 3, GPU_FLOAT),
0xFFC, 0x210, 1, (u32[]){0x00000000}, (u64[]){0x210}, (u8[]){3});
//?
GPUCMD_AddSingleParam(0x000F0100, 0x00E40100);
GPUCMD_AddSingleParam(0x000F0101, 0x01010000);
GPUCMD_AddSingleParam(0x000F0104, 0x00000010);
//texturing stuff
GPUCMD_AddSingleParam(0x0002006F, 0x00000100);
GPUCMD_AddSingleParam(0x000F0080, 0x00011001); //enables/disables texturing
//texenv
GPU_SetTexEnv(3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00000000);
GPU_SetTexEnv(4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00000000);
GPU_SetTexEnv(5, GPU_TEVSOURCES(GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR), GPU_TEVSOURCES(GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR),
GPU_TEVOPERANDS(0,0,0), GPU_TEVOPERANDS(0,0,0), GPU_MODULATE, GPU_MODULATE, 0xFFFFFFFF);
//texturing stuff
GPU_SetTexture((u32*)osConvertVirtToPhys((u32)texData),256,256,0x6,GPU_RGBA8);
//setup matrices
float modelView[16];
float projection[16];
loadIdentity44(modelView);
loadIdentity44(projection);
translateMatrix(modelView, tx, ty, tz);
rotateMatrixX(modelView, angle);
rotateMatrixZ(modelView, angleZ);
initProjectionMatrix(projection, 1.3962634f, 240.0f/400.0f, 0.01f, 10.0f);
setUniformMatrix(0x24, modelView);
setUniformMatrix(0x20, projection);
//draw first model
GPU_DrawArray(GPU_TRIANGLES, mdlFaces*3);
// GPU_DrawElements(GPU_TRIANGLES, (u32*)(((u32)((void*)indArray-(void*)gspHeap))+0x20000000-base), 6);
//setup matrices
loadIdentity44(modelView);
loadIdentity44(projection);
translateMatrix(modelView, tx, -ty, tz);
rotateMatrixX(modelView, -angle);
rotateMatrixZ(modelView, -angleZ);
setUniformMatrix(0x24, modelView);
//draw second
GPU_DrawArray(GPU_TRIANGLES, mdlFaces*3);
//finalize stuff ?
GPU_FinishDrawing();
}
void demoControls(void)
{
hidScanInput();
u32 PAD=hidKeysHeld();
if(PAD&KEY_UP)tx+=0.1f;
if(PAD&KEY_DOWN)tx-=0.1f;
if(PAD&KEY_LEFT)ty+=0.1f;
if(PAD&KEY_RIGHT)ty-=0.1f;
if(PAD&KEY_R)tz+=0.1f;
if(PAD&KEY_L)tz-=0.1f;
if(PAD&KEY_A)angle+=0.1f;
if(PAD&KEY_Y)angle-=0.1f;
if(PAD&KEY_X)angleZ+=0.1f;
if(PAD&KEY_B)angleZ-=0.1f;
}
extern u32* gxCmdBuf;
int main()
{
srvInit();
aptInit();
gfxInit();
hidInit(NULL);
GPU_Init(NULL);
u32 gpuCmdSize=0x40000;
u32* gpuCmd=(u32*)linearAlloc(gpuCmdSize*4);
GPU_Reset(gxCmdBuf, gpuCmd, gpuCmdSize);
vertArray=(float*)linearAlloc(0x100000);
texData=(u32*)linearAlloc(0x100000);
memcpy(texData, test_png_bin, test_png_bin_size);
memcpy(vertArray, mdlData, sizeof(mdlData));
GSPGPU_FlushDataCache(NULL, mdlData, sizeof(mdlData));
GSPGPU_FlushDataCache(NULL, test_png_bin, test_png_bin_size);
tx=ty=0.0f; tz=-0.1f;
shader=SHDR_ParseSHBIN((u32*)test_vsh_shbin,test_vsh_shbin_size);
GX_SetMemoryFill(gxCmdBuf, (u32*)gpuOut, 0x404040FF, (u32*)&gpuOut[0x2EE00], 0x201, (u32*)gpuDOut, 0x00000000, (u32*)&gpuDOut[0x2EE00], 0x201);
gspWaitForPSC0();
gfxSwapBuffersGpu();
while(aptMainLoop())
{
demoControls();
GX_SetMemoryFill(gxCmdBuf, (u32*)gpuOut, 0x404040FF, (u32*)&gpuOut[0x2EE00], 0x201, (u32*)gpuDOut, 0x00000000, (u32*)&gpuDOut[0x2EE00], 0x201);
gspWaitForPSC0();
GPUCMD_SetBuffer(gpuCmd, gpuCmdSize, 0);
doFrame1();
GPUCMD_Finalize();
GPUCMD_Run(gxCmdBuf);
gspWaitForP3D();
gfxSwapBuffersGpu();
GX_SetDisplayTransfer(gxCmdBuf, (u32*)gpuOut, 0x019001E0, (u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 0x019001E0, 0x01001000);
gspWaitForPPF();
gspWaitForVBlank();
}
hidExit();
gfxExit();
aptExit();
srvExit();
return 0;
}