libctru/libctru/include/3ds/services/cfgu.h
Joel 632f9866e6 Add a few more CFGI functions (#380)
* CFGI_SecureInfoGetSerialNumber
* CFGU_IsNFCSupported (IsFangateSupported)
* CFGI_GetLocalFriendCodeSeed
* CFGI_GetLocalFriendCodeSeedData
2017-10-28 12:12:16 +03:00

197 lines
5.4 KiB
C

/**
* @file cfgu.h
* @brief CFGU (Configuration) Service
*/
#pragma once
/// Configuration region values.
typedef enum
{
CFG_REGION_JPN = 0, ///< Japan
CFG_REGION_USA = 1, ///< USA
CFG_REGION_EUR = 2, ///< Europe
CFG_REGION_AUS = 3, ///< Australia
CFG_REGION_CHN = 4, ///< China
CFG_REGION_KOR = 5, ///< Korea
CFG_REGION_TWN = 6, ///< Taiwan
} CFG_Region;
/// Configuration language values.
typedef enum
{
CFG_LANGUAGE_JP = 0, ///< Japanese
CFG_LANGUAGE_EN = 1, ///< English
CFG_LANGUAGE_FR = 2, ///< French
CFG_LANGUAGE_DE = 3, ///< German
CFG_LANGUAGE_IT = 4, ///< Italian
CFG_LANGUAGE_ES = 5, ///< Spanish
CFG_LANGUAGE_ZH = 6, ///< Simplified Chinese
CFG_LANGUAGE_KO = 7, ///< Korean
CFG_LANGUAGE_NL = 8, ///< Dutch
CFG_LANGUAGE_PT = 9, ///< Portugese
CFG_LANGUAGE_RU = 10, ///< Russian
CFG_LANGUAGE_TW = 11, ///< Traditional Chinese
} CFG_Language;
/// Initializes CFGU.
Result cfguInit(void);
/// Exits CFGU.
void cfguExit(void);
/**
* @brief Gets the system's region from secure info.
* @param region Pointer to output the region to. (see @ref CFG_Region)
*/
Result CFGU_SecureInfoGetRegion(u8* region);
/**
* @brief Generates a console-unique hash.
* @param appIDSalt Salt to use.
* @param hash Pointer to output the hash to.
*/
Result CFGU_GenHashConsoleUnique(u32 appIDSalt, u64* hash);
/**
* @brief Gets whether the system's region is Canada or USA.
* @param value Pointer to output the result to. (0 = no, 1 = yes)
*/
Result CFGU_GetRegionCanadaUSA(u8* value);
/**
* @brief Gets the system's model.
* @param model Pointer to output the model to. (0 = O3DS, 1 = O3DSXL, 2 = N3DS, 3 = 2DS, 4 = N3DSXL, 5 = N2DSXL)
*/
Result CFGU_GetSystemModel(u8* model);
/**
* @brief Gets whether the system is a 2DS.
* @param value Pointer to output the result to. (0 = yes, 1 = no)
*/
Result CFGU_GetModelNintendo2DS(u8* value);
/**
* @brief Gets a string representing a country code.
* @param code Country code to use.
* @param string Pointer to output the string to.
*/
Result CFGU_GetCountryCodeString(u16 code, u16* string);
/**
* @brief Gets a country code ID from its string.
* @param string String to use.
* @param code Pointer to output the country code to.
*/
Result CFGU_GetCountryCodeID(u16 string, u16* code);
/**
* @brief Checks if NFC (code name: fangate) is supported.
* @param isSupported pointer to the output the result to.
*/
Result CFGU_IsNFCSupported(bool* isSupported);
/**
* @brief Gets a config info block with flags = 2.
* @param size Size of the data to retrieve.
* @param blkID ID of the block to retrieve.
* @param outData Pointer to write the block data to.
*/
Result CFGU_GetConfigInfoBlk2(u32 size, u32 blkID, u8* outData);
/**
* @brief Gets a config info block with flags = 4.
* @param size Size of the data to retrieve.
* @param blkID ID of the block to retrieve.
* @param outData Pointer to write the block data to.
*/
Result CFG_GetConfigInfoBlk4(u32 size, u32 blkID, u8* outData);
/**
* @brief Gets a config info block with flags = 8.
* @param size Size of the data to retrieve.
* @param blkID ID of the block to retrieve.
* @param outData Pointer to write the block data to.
*/
Result CFG_GetConfigInfoBlk8(u32 size, u32 blkID, u8* outData);
/**
* @brief Sets a config info block with flags = 4.
* @param size Size of the data to retrieve.
* @param blkID ID of the block to retrieve.
* @param inData Pointer to block data to write.
*/
Result CFG_SetConfigInfoBlk4(u32 size, u32 blkID, u8* inData);
/**
* @brief Sets a config info block with flags = 8.
* @param size Size of the data to retrieve.
* @param blkID ID of the block to retrieve.
* @param inData Pointer to block data to write.
*/
Result CFG_SetConfigInfoBlk8(u32 size, u32 blkID, u8* inData);
/**
* @brief Writes the CFG buffer in memory to the savegame in NAND.
*/
Result CFG_UpdateConfigSavegame(void);
/**
* @brief Gets the system's language.
* @param language Pointer to write the language to. (see @ref CFG_Language)
*/
Result CFGU_GetSystemLanguage(u8* language);
/**
* @brief Deletes the NAND LocalFriendCodeSeed file, then recreates it using the LocalFriendCodeSeed data stored in memory.
*/
Result CFGI_RestoreLocalFriendCodeSeed(void);
/**
* @brief Deletes the NAND SecureInfo file, then recreates it using the SecureInfo data stored in memory.
*/
Result CFGI_RestoreSecureInfo(void);
/**
* @brief Deletes the "config" file stored in the NAND Config_Savegame.
*/
Result CFGI_DeleteConfigSavefile(void);
/**
* @brief Formats Config_Savegame.
*/
Result CFGI_FormatConfig(void);
/**
* @brief Clears parental controls
*/
Result CFGI_ClearParentalControls(void);
/**
* @brief Verifies the RSA signature for the LocalFriendCodeSeed data already stored in memory.
*/
Result CFGI_VerifySigLocalFriendCodeSeed(void);
/**
* @brief Verifies the RSA signature for the SecureInfo data already stored in memory.
*/
Result CFGI_VerifySigSecureInfo(void);
/**
* @brief Gets the system's serial number.
* @param serial Pointer to output the serial to. (This is normally 0xF)
*/
Result CFGI_SecureInfoGetSerialNumber(u8 *serial);
/**
* @brief Gets the 0x110-byte buffer containing the data for the LocalFriendCodeSeed.
* @param data Pointer to output the buffer. (The size must be at least 0x110-bytes)
*/
Result CFGI_GetLocalFriendCodeSeedData(u8 *data);
/**
* @brief Gets the 64-bit local friend code seed.
* @param seed Pointer to write the friend code seed to.
*/
Result CFGI_GetLocalFriendCodeSeed(u64* seed);