32 lines
640 B
GLSL
32 lines
640 B
GLSL
; Really simple & stupid PICA200 shader
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; Taken from picasso example
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; Uniforms
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.fvec projection[4]
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; Constants
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.constf myconst(0.0, 1.0, -1.0, 0.0)
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.alias ones myconst.yyyy ; (1.0,1.0,1.0,1.0)
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; Outputs : here only position and color
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.out outpos position
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.out outclr color
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; Inputs : here we have only vertices
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.alias inpos v0
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.proc main
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; r0 = (inpos.x, inpos.y, inpos.z, 1.0)
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mov r0.xyz, inpos
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mov r0.w, ones
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; outpos = projection * r1
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dp4 outpos.x, projection[0], r0
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dp4 outpos.y, projection[1], r0
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dp4 outpos.z, projection[2], r0
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dp4 outpos.w, projection[3], r0
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; Set vertex color to white
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mov outclr, ones
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end
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.end |