libctru/libctru/include/3ds/gfx.h
fincs 9f98cefa3e Revise/enhance GSPGPU/GFX code, see below:
- Screens can be buffer-swapped independently (gfxConfigScreen)
- Added gspSetEventCallback for running event code directly on the GSP thread
- Added gspWaitForAnyEvent for waiting for any GSP event
- Added gfxIs3D for retrieving 3D-enable status
2016-01-05 00:25:40 +01:00

172 lines
5.6 KiB
C

/**
* @file gfx.h
* @brief LCD Screens manipulation
*
* This header provides functions to configure and manipulate the two screens, including double buffering and 3D activation.
* It is mainly an abstraction over the gsp service.
*/
#pragma once
#include <3ds/types.h>
#include <3ds/services/gspgpu.h>
/// Converts red, green, and blue components to packed RGB565.
#define RGB565(r,g,b) (((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11))
/// Converts packed RGB8 to packed RGB565.
#define RGB8_to_565(r,g,b) (((b)>>3)&0x1f)|((((g)>>2)&0x3f)<<5)|((((r)>>3)&0x1f)<<11)
/// Available screens.
typedef enum
{
GFX_TOP = 0, ///< Top screen
GFX_BOTTOM = 1 ///< Bottom screen
}gfxScreen_t;
/**
* @brief Side of top screen framebuffer.
*
* This is to be used only when the 3D is enabled.
* Use only GFX_LEFT if this concerns the bottom screen or if 3D is disabled.
*/
typedef enum
{
GFX_LEFT = 0, ///< Left eye framebuffer
GFX_RIGHT = 1,///< Right eye framebuffer
}gfx3dSide_t;
///@name System related
///@{
/**
* @brief Initializes the LCD framebuffers with default parameters
*
* By default ctrulib will configure the LCD framebuffers with the @ref GSP_BGR8_OES format in linear memory.
* This is the same as calling : @code gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false); @endcode
*
* @note You should always call @ref gfxExit once done to free the memory and services
*/
void gfxInitDefault(void);
/**
* @brief Initializes the LCD framebuffers.
* @param topFormat The format of the top screen framebuffers.
* @param bottomFormat The format of the bottom screen framebuffers.
* @param vramBuffers Whether to allocate the framebuffers in VRAM.
*
* This function will allocate the memory for the framebuffers and open a gsp service session.
* It will also bind the newly allocated framebuffers to the LCD screen and setup the VBlank event.
*
* The 3D stereoscopic display is will be disabled.
*
* @note Even if the double buffering is disabled, it will allocate two buffer per screen.
* @note You should always call @ref gfxExit once done to free the memory and services
*/
void gfxInit(GSPGPU_FramebufferFormats topFormat, GSPGPU_FramebufferFormats bottomFormat, bool vrambuffers);
/**
* @brief Closes the gsp service and frees the framebuffers.
*
* Just call it when you're done.
*/
void gfxExit(void);
///@}
///@name Control
///@{
/**
* @brief Enables the 3D stereoscopic effect.
* @param enable Enables the 3D effect if true, disables it if false.
*/
void gfxSet3D(bool enable);
/**
* @brief Retrieves the status of the 3D stereoscopic effect.
* @return true if 3D enabled, false otherwise.
*/
bool gfxIs3D(void);
/**
* @brief Changes the color format of a screen
* @param screen The screen of which format should be changed
* @param format One of the gsp pixel formats.
*/
void gfxSetScreenFormat(gfxScreen_t screen, GSPGPU_FramebufferFormats format);
/**
* @brief Gets a screen pixel format.
* @param screen Screen to get the pixel format of.
* @return the pixel format of the chosen screen set by ctrulib.
*/
GSPGPU_FramebufferFormats gfxGetScreenFormat(gfxScreen_t screen);
/**
* @brief Sets whether to use ctrulib's double buffering
* @param screen Screen to toggle double buffering for.
* @param doubleBuffering Whether to use double buffering.
*
* ctrulib is by default using a double buffering scheme.
* If you do not want to swap one of the screen framebuffers when @ref gfxSwapBuffers or @ref gfxSwapBuffers is called,
* then you have to disable double buffering.
*
* It is however recommended to call @ref gfxSwapBuffers even if double buffering is disabled
* for both screens if you want to keep the gsp configuration up to date.
*/
void gfxSetDoubleBuffering(gfxScreen_t screen, bool doubleBuffering);
/**
* @brief Flushes the current framebuffers
*
* Use this if the data within your framebuffers changes a lot and that you want to make sure everything was updated correctly.
* This shouldn't be needed and has a significant overhead.
*/
void gfxFlushBuffers(void);
/**
* @brief Updates the configuration of the specified screen (swapping the buffers if double-buffering is enabled).
* @param scr Screen to configure.
* @param immediate Whether to apply the updated configuration immediately or let GSPGPU apply it after the next GX transfer completes.
*/
void gfxConfigScreen(gfxScreen_t scr, bool immediate);
/**
* @brief Swaps the buffers and sets the gsp state
*
* This is to be called to update the gsp state and swap the framebuffers.
* LCD rendering should start as soon as the gsp state is set.
* When using the GPU, call @ref gfxSwapBuffers instead.
*/
void gfxSwapBuffers(void);
/**
* @brief Swaps the framebuffers
*
* This is the version to be used with the GPU since the GPU will use the gsp shared memory,
* so the gsp state mustn't be set directly by the user.
*/
void gfxSwapBuffersGpu(void);
///@}
///@name Helper
///@{
/**
* @brief Retrieves a framebuffer information.
* @param screen Screen to retrieve framebuffer information for.
* @param side Side of the screen to retrieve framebuffer information for.
* @param width Pointer that will hold the width of the framebuffer in pixels.
* @param height Pointer that will hold the height of the framebuffer in pixels.
* @return A pointer to the current framebuffer of the choosen screen.
*
* Please remember that the returned pointer will change after each call to gfxSwapBuffers if double buffering is enabled.
*/
u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height);
///@}
//global variables
extern u8* gfxTopLeftFramebuffers[2];
extern u8* gfxTopRightFramebuffers[2];
extern u8* gfxBottomFramebuffers[2];