
- Screens can be buffer-swapped independently (gfxConfigScreen) - Added gspSetEventCallback for running event code directly on the GSP thread - Added gspWaitForAnyEvent for waiting for any GSP event - Added gfxIs3D for retrieving 3D-enable status
172 lines
5.6 KiB
C
172 lines
5.6 KiB
C
/**
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* @file gfx.h
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* @brief LCD Screens manipulation
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*
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* This header provides functions to configure and manipulate the two screens, including double buffering and 3D activation.
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* It is mainly an abstraction over the gsp service.
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*/
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#pragma once
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#include <3ds/types.h>
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#include <3ds/services/gspgpu.h>
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/// Converts red, green, and blue components to packed RGB565.
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#define RGB565(r,g,b) (((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11))
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/// Converts packed RGB8 to packed RGB565.
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#define RGB8_to_565(r,g,b) (((b)>>3)&0x1f)|((((g)>>2)&0x3f)<<5)|((((r)>>3)&0x1f)<<11)
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/// Available screens.
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typedef enum
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{
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GFX_TOP = 0, ///< Top screen
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GFX_BOTTOM = 1 ///< Bottom screen
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}gfxScreen_t;
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/**
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* @brief Side of top screen framebuffer.
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*
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* This is to be used only when the 3D is enabled.
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* Use only GFX_LEFT if this concerns the bottom screen or if 3D is disabled.
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*/
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typedef enum
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{
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GFX_LEFT = 0, ///< Left eye framebuffer
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GFX_RIGHT = 1,///< Right eye framebuffer
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}gfx3dSide_t;
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///@name System related
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///@{
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/**
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* @brief Initializes the LCD framebuffers with default parameters
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*
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* By default ctrulib will configure the LCD framebuffers with the @ref GSP_BGR8_OES format in linear memory.
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* This is the same as calling : @code gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false); @endcode
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*
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* @note You should always call @ref gfxExit once done to free the memory and services
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*/
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void gfxInitDefault(void);
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/**
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* @brief Initializes the LCD framebuffers.
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* @param topFormat The format of the top screen framebuffers.
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* @param bottomFormat The format of the bottom screen framebuffers.
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* @param vramBuffers Whether to allocate the framebuffers in VRAM.
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*
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* This function will allocate the memory for the framebuffers and open a gsp service session.
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* It will also bind the newly allocated framebuffers to the LCD screen and setup the VBlank event.
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*
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* The 3D stereoscopic display is will be disabled.
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*
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* @note Even if the double buffering is disabled, it will allocate two buffer per screen.
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* @note You should always call @ref gfxExit once done to free the memory and services
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*/
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void gfxInit(GSPGPU_FramebufferFormats topFormat, GSPGPU_FramebufferFormats bottomFormat, bool vrambuffers);
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/**
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* @brief Closes the gsp service and frees the framebuffers.
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*
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* Just call it when you're done.
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*/
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void gfxExit(void);
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///@}
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///@name Control
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///@{
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/**
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* @brief Enables the 3D stereoscopic effect.
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* @param enable Enables the 3D effect if true, disables it if false.
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*/
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void gfxSet3D(bool enable);
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/**
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* @brief Retrieves the status of the 3D stereoscopic effect.
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* @return true if 3D enabled, false otherwise.
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*/
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bool gfxIs3D(void);
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/**
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* @brief Changes the color format of a screen
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* @param screen The screen of which format should be changed
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* @param format One of the gsp pixel formats.
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*/
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void gfxSetScreenFormat(gfxScreen_t screen, GSPGPU_FramebufferFormats format);
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/**
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* @brief Gets a screen pixel format.
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* @param screen Screen to get the pixel format of.
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* @return the pixel format of the chosen screen set by ctrulib.
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*/
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GSPGPU_FramebufferFormats gfxGetScreenFormat(gfxScreen_t screen);
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/**
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* @brief Sets whether to use ctrulib's double buffering
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* @param screen Screen to toggle double buffering for.
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* @param doubleBuffering Whether to use double buffering.
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*
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* ctrulib is by default using a double buffering scheme.
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* If you do not want to swap one of the screen framebuffers when @ref gfxSwapBuffers or @ref gfxSwapBuffers is called,
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* then you have to disable double buffering.
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*
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* It is however recommended to call @ref gfxSwapBuffers even if double buffering is disabled
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* for both screens if you want to keep the gsp configuration up to date.
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*/
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void gfxSetDoubleBuffering(gfxScreen_t screen, bool doubleBuffering);
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/**
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* @brief Flushes the current framebuffers
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*
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* Use this if the data within your framebuffers changes a lot and that you want to make sure everything was updated correctly.
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* This shouldn't be needed and has a significant overhead.
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*/
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void gfxFlushBuffers(void);
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/**
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* @brief Updates the configuration of the specified screen (swapping the buffers if double-buffering is enabled).
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* @param scr Screen to configure.
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* @param immediate Whether to apply the updated configuration immediately or let GSPGPU apply it after the next GX transfer completes.
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*/
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void gfxConfigScreen(gfxScreen_t scr, bool immediate);
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/**
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* @brief Swaps the buffers and sets the gsp state
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*
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* This is to be called to update the gsp state and swap the framebuffers.
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* LCD rendering should start as soon as the gsp state is set.
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* When using the GPU, call @ref gfxSwapBuffers instead.
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*/
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void gfxSwapBuffers(void);
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/**
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* @brief Swaps the framebuffers
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*
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* This is the version to be used with the GPU since the GPU will use the gsp shared memory,
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* so the gsp state mustn't be set directly by the user.
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*/
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void gfxSwapBuffersGpu(void);
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///@}
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///@name Helper
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///@{
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/**
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* @brief Retrieves a framebuffer information.
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* @param screen Screen to retrieve framebuffer information for.
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* @param side Side of the screen to retrieve framebuffer information for.
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* @param width Pointer that will hold the width of the framebuffer in pixels.
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* @param height Pointer that will hold the height of the framebuffer in pixels.
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* @return A pointer to the current framebuffer of the choosen screen.
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*
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* Please remember that the returned pointer will change after each call to gfxSwapBuffers if double buffering is enabled.
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*/
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u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height);
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///@}
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//global variables
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extern u8* gfxTopLeftFramebuffers[2];
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extern u8* gfxTopRightFramebuffers[2];
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extern u8* gfxBottomFramebuffers[2];
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