450 lines
13 KiB
C
450 lines
13 KiB
C
/**
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* @file svc.h
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* @brief Syscall wrappers.
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*/
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#pragma once
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#include "types.h"
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/// Pseudo handle for the current process
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#define CUR_PROCESS_HANDLE 0xFFFF8001
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///@name Memory management
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///@{
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/**
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* @brief @ref svcControlMemory operation flags
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*
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* The lowest 8 bits are the operation
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*/
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typedef enum {
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MEMOP_FREE = 1, ///< Memory un-mapping
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MEMOP_RESERVE = 2, ///< Reserve memory
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MEMOP_ALLOC = 3, ///< Memory mapping
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MEMOP_MAP = 4, ///< Mirror mapping
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MEMOP_UNMAP = 5, ///< Mirror unmapping
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MEMOP_PROT = 6, ///< Change protection
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MEMOP_REGION_APP = 0x100,
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MEMOP_REGION_SYSTEM = 0x200,
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MEMOP_REGION_BASE = 0x300,
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MEMOP_OP_MASK = 0xFF,
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MEMOP_REGION_MASK = 0xF00,
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MEMOP_LINEAR_FLAG = 0x10000, ///< Flag for linear memory operations
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MEMOP_ALLOC_LINEAR = MEMOP_LINEAR_FLAG | MEMOP_ALLOC,
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} MemOp;
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typedef enum {
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MEMSTATE_FREE = 0,
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MEMSTATE_RESERVED = 1,
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MEMSTATE_IO = 2,
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MEMSTATE_STATIC = 3,
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MEMSTATE_CODE = 4,
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MEMSTATE_PRIVATE = 5,
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MEMSTATE_SHARED = 6,
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MEMSTATE_CONTINUOUS = 7,
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MEMSTATE_ALIASED = 8,
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MEMSTATE_ALIAS = 9,
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MEMSTATE_ALIASCODE = 10,
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MEMSTATE_LOCKED = 11
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} MemState;
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/**
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* @brief Memory permission flags
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*/
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typedef enum {
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MEMPERM_READ = 1,
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MEMPERM_WRITE = 2,
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MEMPERM_EXECUTE = 4,
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MEMPERM_DONTCARE = 0x10000000
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} MemPerm;
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typedef struct {
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u32 base_addr;
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u32 size;
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u32 perm; ///< See @ref MemPerm
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u32 state; ///< See @ref MemState
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} MemInfo;
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typedef struct {
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u32 flags;
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} PageInfo;
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typedef enum {
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ARBITER_FREE = 0,
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ARBITER_ACQUIRE = 1,
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ARBITER_KERNEL2 = 2,
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ARBITER_ACQUIRE_TIMEOUT = 3,
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ARBITER_KERNEL4 = 4,
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} ArbitrationType;
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///@}
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///@name Multithreading
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///@{
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typedef enum {
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THREADINFO_TYPE_UNKNOWN
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} ThreadInfoType;
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/// Pseudo handle for the current thread
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#define CUR_THREAD_HANDLE 0xFFFF8000
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///@}
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///@name Debugging
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///@{
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typedef enum {
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REASON_CREATE = 1,
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REASON_ATTACH = 2
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} ProcessEventReason;
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typedef struct {
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u64 program_id;
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u8 process_name[8];
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u32 process_id;
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u32 reason; ///< See @ref ProcessEventReason
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} ProcessEvent;
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typedef enum {
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EXITPROCESS_EVENT_NONE = 0,
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EXITPROCESS_EVENT_TERMINATE = 1,
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EXITPROCESS_EVENT_UNHANDLED_EXCEPTION = 2
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} ExitProcessEventReason;
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typedef struct {
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u32 reason; ///< See @ref ExitProcessEventReason
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} ExitProcessEvent;
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typedef struct {
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u32 creator_thread_id;
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u32 base_addr;
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u32 entry_point;
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} CreateThreadEvent;
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typedef enum {
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EXITTHREAD_EVENT_NONE = 0,
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EXITTHREAD_EVENT_TERMINATE = 1,
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EXITTHREAD_EVENT_UNHANDLED_EXC = 2,
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EXITTHREAD_EVENT_TERMINATE_PROCESS = 3
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} ExitThreadEventReason;
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typedef struct {
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u32 reason; ///< See @ref ExitThreadEventReason
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} ExitThreadEvent;
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typedef enum {
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USERBREAK_PANIC = 0,
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USERBREAK_ASSERT = 1,
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USERBREAK_USER = 2
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} UserBreakType;
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typedef enum {
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EXC_EVENT_UNDEFINED_INSTRUCTION = 0, ///< arg: (None)
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EXC_EVENT_UNKNOWN1 = 1, ///< arg: (None)
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EXC_EVENT_UNKNOWN2 = 2, ///< arg: address
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EXC_EVENT_UNKNOWN3 = 3, ///< arg: address
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EXC_EVENT_ATTACH_BREAK = 4, ///< arg: (None)
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EXC_EVENT_BREAKPOINT = 5, ///< arg: (None)
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EXC_EVENT_USER_BREAK = 6, ///< arg: @ref UserBreakType
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EXC_EVENT_DEBUGGER_BREAK = 7, ///< arg: (None)
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EXC_EVENT_UNDEFINED_SYSCALL = 8 ///< arg: attempted syscall
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} ExceptionEventType;
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typedef struct {
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u32 type; ///< See @ref ExceptionEventType
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u32 address;
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u32 argument; ///< See @ref ExceptionEventType
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} ExceptionEvent;
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typedef struct {
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u64 clock_tick;
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} SchedulerInOutEvent;
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typedef struct {
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u64 clock_tick;
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u32 syscall;
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} SyscallInOutEvent;
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typedef struct {
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u32 string_addr;
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u32 string_size;
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} OutputStringEvent;
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typedef struct {
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u32 mapped_addr;
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u32 mapped_size;
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u32 memperm;
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u32 memstate;
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} MapEvent;
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typedef enum {
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DBG_EVENT_PROCESS = 0,
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DBG_EVENT_CREATE_THREAD = 1,
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DBG_EVENT_EXIT_THREAD = 2,
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DBG_EVENT_EXIT_PROCESS = 3,
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DBG_EVENT_EXCEPTION = 4,
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DBG_EVENT_DLL_LOAD = 5,
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DBG_EVENT_DLL_UNLOAD = 6,
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DBG_EVENT_SCHEDULE_IN = 7,
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DBG_EVENT_SCHEDULE_OUT = 8,
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DBG_EVENT_SYSCALL_IN = 9,
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DBG_EVENT_SYSCALL_OUT = 10,
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DBG_EVENT_OUTPUT_STRING = 11,
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DBG_EVENT_MAP = 12
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} DebugEventType;
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typedef struct {
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u32 type; ///< See @ref DebugEventType
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u32 thread_id;
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u32 unknown[2];
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union {
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ProcessEvent process;
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CreateThreadEvent create_thread;
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ExitThreadEvent exit_thread;
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ExitProcessEvent exit_process;
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ExceptionEvent exception;
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/* TODO: DLL_LOAD */
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/* TODO: DLL_UNLOAD */
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SchedulerInOutEvent scheduler;
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SyscallInOutEvent syscall;
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OutputStringEvent output_string;
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MapEvent map;
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};
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} DebugEventInfo;
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///@}
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static inline void* getThreadLocalStorage(void)
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{
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void* ret;
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__asm__ ("mrc p15, 0, %[data], c13, c0, 3" : [data] "=r" (ret));
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return ret;
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}
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static inline u32* getThreadCommandBuffer(void)
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{
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return (u32*)((u8*)getThreadLocalStorage() + 0x80);
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}
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static inline u32* getThreadStaticBuffers(void)
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{
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return (u32*)((u8*)getThreadLocalStorage() + 0x180);
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}
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///@name Memory management
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///@{
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/**
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* @brief Controls memory mapping
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* @param[out] addr_out The virtual address resulting from the operation. Usually the same as addr0.
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* @param addr0 The virtual address to be used for the operation.
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* @param addr1 The virtual address to be (un)mirrored by @p addr0 when using @ref MEMOP_MAP or @ref MEMOP_UNMAP.
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* It has to be pointing to a RW memory.
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* Use NULL if the operation is @ref MEMOP_FREE or @ref MEMOP_ALLOC.
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* @param size The requested size for @ref MEMOP_ALLOC and @ref MEMOP_ALLOC_LINEAR.
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* @param op Operation flags. See @ref MemOp.
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* @param perm A combination of @ref MEMPERM_READ and @ref MEMPERM_WRITE. Using MEMPERM_EXECUTE will return an error.
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* Value 0 is used when unmapping memory.
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*
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* If a memory is mapped for two or more addresses, you have to use MEMOP_UNMAP before being able to MEMOP_FREE it.
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* MEMOP_MAP will fail if @p addr1 was already mapped to another address.
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*
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* More information is available at http://3dbrew.org/wiki/SVC#Memory_Mapping.
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*
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* @sa svcControlProcessMemory
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*/
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Result svcControlMemory(u32* addr_out, u32 addr0, u32 addr1, u32 size, MemOp op, MemPerm perm);
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/**
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* @brief Controls the memory mapping of a process
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* @param addr0 The virtual address to map
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* @param addr1 The virtual address to be mapped by @p addr0
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* @param type Only operations @ref MEMOP_MAP, @ref MEMOP_UNMAP and @ref MEMOP_PROT are allowed.
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*
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* This is the only SVC which allows mapping executable memory.
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* Using @ref MEMOP_PROT will change the memory permissions of an already mapped memory.
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*
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* @note The pseudo handle for the current process is not supported by this service call.
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* @sa svcControlProcess
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*/
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Result svcControlProcessMemory(Handle process, u32 addr0, u32 addr1, u32 size, u32 type, u32 perm);
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Result svcCreateMemoryBlock(Handle* memblock, u32 addr, u32 size, MemPerm my_perm, MemPerm other_perm);
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Result svcMapMemoryBlock(Handle memblock, u32 addr, MemPerm my_perm, MemPerm other_perm);
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Result svcMapProcessMemory(Handle process, u32 startAddr, u32 endAddr);
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Result svcUnmapProcessMemory(Handle process, u32 startAddr, u32 endAddr);
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Result svcUnmapMemoryBlock(Handle memblock, u32 addr);
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/**
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* @brief Memory information query
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* @param addr Virtual memory address
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*/
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Result svcQueryMemory(MemInfo* info, PageInfo* out, u32 addr);
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Result svcQueryProcessMemory(MemInfo* info, PageInfo* out, Handle process, u32 addr);
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Result svcCreateAddressArbiter(Handle *arbiter);
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Result svcArbitrateAddress(Handle arbiter, u32 addr, ArbitrationType type, s32 value, s64 nanoseconds);
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Result svcReadProcessMemory(void* buffer, Handle debug, u32 addr, u32 size);
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Result svcWriteProcessMemory(Handle debug, const void* buffer, u32 addr, u32 size);
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///@}
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///@name Process management
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///@{
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/**
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* @brief Gets the handle of a process.
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* @param[out] process The handle of the process
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* @param processId The ID of the process to open
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*/
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Result svcOpenProcess(Handle* process, u32 processId);
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void svcExitProcess() __attribute__((noreturn));
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Result svcGetProcessInfo(s64* out, Handle process, u32 type);
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Result svcGetProcessId(u32 *out, Handle handle);
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Result svcGetProcessList(s32* processCount, u32* processIds, s32 processIdMaxCount);
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Result svcCreatePort(Handle* portServer, Handle* portClient, const char* name, s32 maxSessions);
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Result svcConnectToPort(volatile Handle* out, const char* portName);
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///@}
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///@name Multithreading
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///@{
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/**
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* @brief Creates a new thread.
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* @param[out] thread The thread handle
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* @param entrypoint The function that will be called first upon thread creation
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* @param arg The argument passed to @p entrypoint
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* @param stack_top The top of the thread's stack. Must be 0x8 bytes mem-aligned.
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* @param thread_priority Low values gives the thread higher priority.
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* For userland app, this has to be withing the range [0x18;0x3F]
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* @param processor_id The id of the processor the thread should be ran on. Those are labelled starting from 0.
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* For old 3ds it has to be <2, and for new 3DS <4.
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* Value -1 means all CPUs and -2 read from the Exheader.
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*
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* The processor with ID 1 is the system processor.
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* To enable multi-threading on this core you need to call APT_SetAppCpuTimeLimit at least once with a non-zero value.
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*
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* Since a thread is considered as a waitable object, you can use @ref svcWaitSynchronization
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* and @ref svcWaitSynchronizationN to join with it.
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*
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* @note The kernel will clear the @p stack_top's address low 3 bits to make sure it is 0x8-bytes aligned.
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*/
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Result svcCreateThread(Handle* thread, ThreadFunc entrypoint, u32 arg, u32* stack_top, s32 thread_priority, s32 processor_id);
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/**
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* @brief Gets the handle of a thread.
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* @param[out] thread The handle of the thread
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* @param process The ID of the process linked to the thread
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*/
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Result svcOpenThread(Handle* thread,Handle process, u32 threadId);
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/**
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* @brief Exits the current thread.
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*
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* This will trigger a state change and hence release all @ref svcWaitSynchronization operations.
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* It means that you can join a thread by calling @code svcWaitSynchronization(threadHandle,yourtimeout); @endcode
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*/
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void svcExitThread(void) __attribute__((noreturn));
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/**
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* @brief Puts the current thread to sleep.
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* @param ns The minimum number of nanoseconds to sleep for.
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*/
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void svcSleepThread(s64 ns);
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/**
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* @brief Retrieves the priority of a thread.
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*/
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Result svcGetThreadPriority(s32 *out, Handle handle);
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/**
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* @brief Changes the priority of a thread
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* @param prio For userland apps, this has to be withing the range [0x18;0x3F]
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*
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* Low values gives the thread higher priority.
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*/
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Result svcSetThreadPriority(Handle thread, s32 prio);
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Result svcGetThreadAffinityMask(u8* affinitymask, Handle thread, s32 processorcount);
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Result svcSetThreadAffinityMask(Handle thread, u8* affinitymask, s32 processorcount);
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Result svcGetThreadIdealProcessor(s32* processorid, Handle thread);
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Result svcSetThreadIdealProcessor(Handle thread, s32 processorid);
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/**
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* @brief Returns the ID of the processor the current thread is running on.
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* @sa svcCreateThread
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*/
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s32 svcGetProcessorID();
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/**
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* @param out The thread ID of the thread @p handle.
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*/
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Result svcGetThreadId(u32 *out, Handle handle);
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/**
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* @param out The process ID of the thread @p handle.
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* @sa svcOpenProcess
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*/
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Result svcGetProcessIdOfThread(u32 *out, Handle handle);
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/**
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* @brief Checks if a thread handle is valid.
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* This requests always return an error when called, it only checks if the handle is a thread or not.
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* @return 0xD8E007ED (BAD_ENUM) if the Handle is a Thread Handle
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* @return 0xD8E007F7 (BAD_HANDLE) if it isn't.
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*/
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Result svcGetThreadInfo(s64* out, Handle thread, ThreadInfoType type);
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///@}
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///@name Synchronization
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///@{
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Result svcCreateMutex(Handle* mutex, bool initially_locked);
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Result svcReleaseMutex(Handle handle);
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Result svcCreateSemaphore(Handle* semaphore, s32 initial_count, s32 max_count);
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Result svcReleaseSemaphore(s32* count, Handle semaphore, s32 release_count);
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Result svcCreateEvent(Handle* event, u8 reset_type);
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Result svcSignalEvent(Handle handle);
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Result svcClearEvent(Handle handle);
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Result svcWaitSynchronization(Handle handle, s64 nanoseconds);
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Result svcWaitSynchronizationN(s32* out, Handle* handles, s32 handles_num, bool wait_all, s64 nanoseconds);
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Result svcSendSyncRequest(Handle session);
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///@}
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///@name Time
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///@{
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Result svcCreateTimer(Handle* timer, u8 reset_type);
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Result svcSetTimer(Handle timer, s64 initial, s64 interval);
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Result svcCancelTimer(Handle timer);
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Result svcClearTimer(Handle timer);
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u64 svcGetSystemTick();
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///@}
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///@name System
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///@{
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Result svcCloseHandle(Handle handle);
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Result svcDuplicateHandle(Handle* out, Handle original);
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Result svcGetSystemInfo(s64* out, u32 type, s32 param);
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///@}
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///@name Debugging
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///@{
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Result svcOutputDebugString(const char* str, int length);
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Result svcDebugActiveProcess(Handle* debug, u32 processId);
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Result svcBreakDebugProcess(Handle debug);
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Result svcTerminateDebugProcess(Handle debug);
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Result svcGetProcessDebugEvent(DebugEventInfo* info, Handle debug);
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Result svcContinueDebugEvent(Handle debug, u32 flags);
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///@}
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Result svcBackdoor(s32 (*callback)(void));
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