199 lines
5.3 KiB
C
199 lines
5.3 KiB
C
/**
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* @file csnd.h
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* @brief CSND service.
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*/
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#pragma once
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#include <3ds/types.h>
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#define CSND_NUM_CHANNELS 32
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#define CSND_TIMER(n) (0x3FEC3FC / ((u32)(n)))
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/**
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* @brief Converts a vol-pan pair into a left/right volume pair used by the hardware.
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*/
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static inline u32 CSND_VOL(float vol, float pan)
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{
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if (vol < 0.0) vol = 0.0;
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else if (vol > 1.0) vol = 1.0;
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float rpan = (pan+1) / 2;
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if (rpan < 0.0) rpan = 0.0;
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else if (rpan > 1.0) rpan = 1.0;
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u32 lvol = vol*(1-rpan) * 0x8000;
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u32 rvol = vol*rpan * 0x8000;
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return lvol | (rvol << 16);
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}
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enum
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{
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CSND_ENCODING_PCM8 = 0, ///< PCM8
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CSND_ENCODING_PCM16, ///< PCM16
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CSND_ENCODING_ADPCM, ///< IMA-ADPCM
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CSND_ENCODING_PSG, ///< Similar to DS?
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};
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enum
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{
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CSND_LOOPMODE_MANUAL = 0,
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CSND_LOOPMODE_NORMAL,
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CSND_LOOPMODE_ONESHOT,
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CSND_LOOPMODE_NORELOAD,
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};
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#define SOUND_CHANNEL(n) ((u32)(n) & 0x1F)
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#define SOUND_FORMAT(n) ((u32)(n) << 12)
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#define SOUND_LOOPMODE(n) ((u32)(n) << 10)
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enum
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{
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SOUND_LINEAR_INTERP = BIT(6),
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SOUND_REPEAT = SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL),
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SOUND_ONE_SHOT = SOUND_LOOPMODE(CSND_LOOPMODE_ONESHOT),
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SOUND_FORMAT_8BIT = SOUND_FORMAT(CSND_ENCODING_PCM8),
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SOUND_FORMAT_16BIT = SOUND_FORMAT(CSND_ENCODING_PCM16),
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SOUND_FORMAT_ADPCM = SOUND_FORMAT(CSND_ENCODING_ADPCM),
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SOUND_FORMAT_PSG = SOUND_FORMAT(CSND_ENCODING_PSG),
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SOUND_ENABLE = BIT(14),
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};
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enum
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{
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CAPTURE_REPEAT = 0,
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CAPTURE_ONE_SHOT = BIT(0),
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CAPTURE_FORMAT_16BIT = 0,
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CAPTURE_FORMAT_8BIT = BIT(1),
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CAPTURE_ENABLE = BIT(15),
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};
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/**
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* @brief Duty cycles for a PSG channel.
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*/
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enum
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{
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DutyCycle_0 = 7, ///< 0.0% duty cycle
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DutyCycle_12 = 0, ///< 12.5% duty cycle
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DutyCycle_25 = 1, ///< 25.0% duty cycle
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DutyCycle_37 = 2, ///< 37.5% duty cycle
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DutyCycle_50 = 3, ///< 50.0% duty cycle
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DutyCycle_62 = 4, ///< 62.5% duty cycle
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DutyCycle_75 = 5, ///< 75.0% duty cycle
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DutyCycle_87 = 6 ///< 87.5% duty cycle
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};
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typedef union
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{
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u32 value[3];
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struct
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{
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u8 active;
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u8 _pad1;
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u16 _pad2;
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s16 adpcmSample;
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u8 adpcmIndex;
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u8 _pad3;
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u32 unknownZero;
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};
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} CSND_ChnInfo;
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typedef union
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{
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u32 value[2];
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struct
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{
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u8 active;
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u8 _pad1;
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u16 _pad2;
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u32 unknownZero;
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};
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} CSND_CapInfo;
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// See here regarding CSND shared-mem commands, etc: http://3dbrew.org/wiki/CSND_Shared_Memory
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extern vu32* csndSharedMem;
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extern u32 csndSharedMemSize;
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extern u32 csndChannels; // Bitmask of channels that are allowed for usage
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Result CSND_AcquireCapUnit(u32* capUnit);
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Result CSND_ReleaseCapUnit(u32 capUnit);
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/**
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* @brief Resets CSND.
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* Note: Currently breaks sound, don't use for now!
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*/
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Result CSND_Reset(void);
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Result csndInit(void);
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Result csndExit(void);
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/**
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* @brief Adds a command to the list and returns the buffer to write its arguments to.
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* @param cmdid ID of the command to add.
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*/
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u32* csndAddCmd(int cmdid);
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/**
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* @brief Adds a command to the list and copies its arguments from a buffer.
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* @param cmdid ID of the command to add.
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* @param cmdparams Buffer containing the command's parameters.
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*/
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void csndWriteCmd(int cmdid, u8* cmdparams);
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Result csndExecCmds(bool waitDone);
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void CSND_SetPlayStateR(u32 channel, u32 value);
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void CSND_SetPlayState(u32 channel, u32 value);
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void CSND_SetEncoding(u32 channel, u32 value);
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void CSND_SetBlock(u32 channel, int block, u32 physaddr, u32 size);
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void CSND_SetLooping(u32 channel, u32 value);
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void CSND_SetBit7(u32 channel, bool set);
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void CSND_SetInterp(u32 channel, bool interp);
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void CSND_SetDuty(u32 channel, u32 duty);
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void CSND_SetTimer(u32 channel, u32 timer);
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void CSND_SetVol(u32 channel, u32 chnVolumes, u32 capVolumes);
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void CSND_SetAdpcmState(u32 channel, int block, int sample, int index);
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void CSND_SetAdpcmReload(u32 channel, bool reload);
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void CSND_SetChnRegs(u32 flags, u32 physaddr0, u32 physaddr1, u32 totalbytesize, u32 chnVolumes, u32 capVolumes);
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void CSND_SetChnRegsPSG(u32 flags, u32 chnVolumes, u32 capVolumes, u32 duty);
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void CSND_SetChnRegsNoise(u32 flags, u32 chnVolumes, u32 capVolumes);
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void CSND_CapEnable(u32 capUnit, bool enable);
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void CSND_CapSetRepeat(u32 capUnit, bool repeat);
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void CSND_CapSetFormat(u32 capUnit, bool eightbit);
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void CSND_CapSetBit2(u32 capUnit, bool set);
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void CSND_CapSetTimer(u32 capUnit, u32 timer);
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void CSND_CapSetBuffer(u32 capUnit, u32 addr, u32 size);
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void CSND_SetCapRegs(u32 capUnit, u32 flags, u32 addr, u32 size);
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Result CSND_SetDspFlags(bool waitDone);
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Result CSND_UpdateInfo(bool waitDone);
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/**
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* @brief Plays a sound.
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* @param chn Channel to play the sound on.
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* @param flags Flags containing information about the sound.
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* @param sampleRate Sample rate of the sound.
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* @param vol The volume, ranges from 0.0 to 1.0 included.
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* @param pan The pan, ranges from -1.0 to 1.0 included.
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* @param data0 First block of sound data.
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* @param data1 Second block of sound data. Used as a loop destination.
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* @param size Size of the sound data.
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*/
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Result csndPlaySound(int chn, u32 flags, u32 sampleRate, float vol, float pan, void* data0, void* data1, u32 size);
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/**
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* Note: Requires previous CSND_UpdateInfo()
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*/
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void csndGetDspFlags(u32* outSemFlags, u32* outIrqFlags);
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/**
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* Note: Requires previous CSND_UpdateInfo()
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*/
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CSND_ChnInfo* csndGetChnInfo(u32 channel);
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/**
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* Note: Requires previous CSND_UpdateInfo()
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*/
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CSND_CapInfo* csndGetCapInfo(u32 capUnit);
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Result csndGetState(u32 channel, CSND_ChnInfo* out);
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Result csndIsPlaying(u32 channel, u8* status);
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