Homebrew development library for Nintendo 3DS/Horizon OS user mode (Arm11) by devkitPro
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StapleButter af31a7c861 * add code for alphablending, color logic op, alpha test and multitexturing.
* add GPU_FinishDrawing() to be called after a batch of GPU_DrawArray() calls if you're done drawing or if you intend to change the GPU configuration before drawing more. Also fix GPU_Finalize(). With those changes, the GPU no longer freezes if you call GPU_DrawArray() an even number of times.
* fix GPU_SetViewport() to allow color buffer reading, so blending and logicop work as expected.
2014-10-23 17:56:56 +02:00
examples Fixed mic example README. 2014-09-03 14:38:47 -04:00
libctru * add code for alphablending, color logic op, alpha test and multitexturing. 2014-10-23 17:56:56 +02:00
README.md Now the same as in master 2014-09-01 15:51:53 +02:00

ctrulib

CTR User Library library for writing user mode arm11 code for the 3DS (CTR)

the goal with this is to create a very straightforward interface with the 3DS's OS. it is not meant to provide higher level functions; to put things in perspective, the purpose of ctrulib would be to sit between the OS and a possible port of SDL rather than replace it.

license

you may do whatever the hell you want with ctrulib as long as you give proper credit to its authors. that includes making commercial games/apps that use ctrulib. i'd personally rather you didn't sell ctrulib itself, because that would not be nice of you, but i'm not a lawyer and it's not like i'm going to sue you.