246 lines
6.8 KiB
C
246 lines
6.8 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <3ds/types.h>
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#include <3ds/gfx.h>
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#include <3ds/svc.h>
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#include <3ds/linear.h>
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#include <3ds/vram.h>
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GSP_FramebufferInfo topFramebufferInfo, bottomFramebufferInfo;
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u8 gfxThreadID;
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u8* gfxSharedMemory;
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u8* gfxTopLeftFramebuffers[2];
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u8* gfxTopRightFramebuffers[2];
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u8* gfxBottomFramebuffers[2];
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static bool enable3d;
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static u8 currentBuffer[2];
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static int doubleBuf[2] = {1,1};
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Handle gspEvent, gspSharedMemHandle;
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static GSP_FramebufferFormats topFormat = GSP_BGR8_OES;
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static GSP_FramebufferFormats botFormat = GSP_BGR8_OES;
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void gfxSet3D(bool enable)
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{
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enable3d=enable;
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}
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void gfxSetScreenFormat(gfxScreen_t screen, GSP_FramebufferFormats format) {
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if(screen==GFX_TOP)
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topFormat = format;
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else
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botFormat = format;
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}
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GSP_FramebufferFormats gfxGetScreenFormat(gfxScreen_t screen) {
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if(screen==GFX_TOP)
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return topFormat;
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else
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return botFormat;
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}
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void gfxSetDoubleBuffering( gfxScreen_t screen, bool doubleBuffering) {
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doubleBuf[screen] = doubleBuffering ? 1 : 0; // make sure they're the integer values '1' and '0'
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}
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static u32 __get_bytes_per_pixel(GSP_FramebufferFormats format) {
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switch(format) {
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case GSP_RGBA8_OES:
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return 4;
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case GSP_BGR8_OES:
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return 3;
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case GSP_RGB565_OES:
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case GSP_RGB5_A1_OES:
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case GSP_RGBA4_OES:
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return 2;
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}
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return 3;
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}
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void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id)
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{
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if(screen==GFX_TOP)
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{
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topFramebufferInfo.active_framebuf=id;
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topFramebufferInfo.framebuf0_vaddr=(u32*)gfxTopLeftFramebuffers[id];
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if(enable3d)topFramebufferInfo.framebuf1_vaddr=(u32*)gfxTopRightFramebuffers[id];
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else topFramebufferInfo.framebuf1_vaddr=topFramebufferInfo.framebuf0_vaddr;
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topFramebufferInfo.framebuf_widthbytesize=240*__get_bytes_per_pixel(topFormat);
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u8 bit5=(enable3d!=0);
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topFramebufferInfo.format=((1)<<8)|((1^bit5)<<6)|((bit5)<<5)|topFormat;
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topFramebufferInfo.framebuf_dispselect=id;
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topFramebufferInfo.unk=0x00000000;
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}else{
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bottomFramebufferInfo.active_framebuf=id;
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bottomFramebufferInfo.framebuf0_vaddr=(u32*)gfxBottomFramebuffers[id];
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bottomFramebufferInfo.framebuf1_vaddr=0x00000000;
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bottomFramebufferInfo.framebuf_widthbytesize=240*__get_bytes_per_pixel(botFormat);
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bottomFramebufferInfo.format=botFormat;
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bottomFramebufferInfo.framebuf_dispselect=id;
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bottomFramebufferInfo.unk=0x00000000;
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}
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}
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void gfxWriteFramebufferInfo(gfxScreen_t screen)
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{
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u8* framebufferInfoHeader=gfxSharedMemory+0x200+gfxThreadID*0x80;
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if(screen==GFX_BOTTOM)framebufferInfoHeader+=0x40;
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GSP_FramebufferInfo* framebufferInfo=(GSP_FramebufferInfo*)&framebufferInfoHeader[0x4];
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framebufferInfoHeader[0x0]^=doubleBuf[screen];
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framebufferInfo[framebufferInfoHeader[0x0]]=(screen==GFX_TOP)?(topFramebufferInfo):(bottomFramebufferInfo);
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framebufferInfoHeader[0x1]=1;
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}
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void (*screenFree)(void *) = NULL;
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void gfxInit(GSP_FramebufferFormats topFormat, GSP_FramebufferFormats bottomFormat, bool vrambuffers)
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{
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void *(*screenAlloc)(size_t);
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if (vrambuffers)
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{
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screenAlloc=vramAlloc;
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screenFree=vramFree;
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} else {
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screenAlloc=linearAlloc;
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screenFree=linearFree;
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}
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gspInit();
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gfxSharedMemory=(u8*)0x10002000;
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GSPGPU_AcquireRight(NULL, 0x0);
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//setup our gsp shared mem section
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svcCreateEvent(&gspEvent, 0x0);
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GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &gfxThreadID);
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svcMapMemoryBlock(gspSharedMemHandle, (u32)gfxSharedMemory, 0x3, 0x10000000);
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// default gspHeap configuration :
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// topleft1 0x00000000-0x00046500
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// topleft2 0x00046500-0x0008CA00
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// bottom1 0x0008CA00-0x000C4E00
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// bottom2 0x000C4E00-0x000FD200
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// if 3d enabled :
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// topright1 0x000FD200-0x00143700
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// topright2 0x00143700-0x00189C00
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u32 topSize = 400 * 240 * __get_bytes_per_pixel(topFormat);
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u32 bottomSize = 320 * 240 * __get_bytes_per_pixel(bottomFormat);
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gfxTopLeftFramebuffers[0]=screenAlloc(topSize);
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gfxTopLeftFramebuffers[1]=screenAlloc(topSize);
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gfxBottomFramebuffers[0]=screenAlloc(bottomSize);
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gfxBottomFramebuffers[1]=screenAlloc(bottomSize);
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gfxTopRightFramebuffers[0]=screenAlloc(topSize);
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gfxTopRightFramebuffers[1]=screenAlloc(topSize);
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enable3d=false;
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//set requested modes
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gfxSetScreenFormat(GFX_TOP,topFormat);
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gfxSetScreenFormat(GFX_BOTTOM,bottomFormat);
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//initialize framebuffer info structures
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gfxSetFramebufferInfo(GFX_TOP, 0);
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gfxSetFramebufferInfo(GFX_BOTTOM, 0);
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//GSP shared mem : 0x2779F000
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gxCmdBuf=(u32*)(gfxSharedMemory+0x800+gfxThreadID*0x200);
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currentBuffer[0]=0;
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currentBuffer[1]=0;
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// Initialize event handler and wait for VBlank
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gspInitEventHandler(gspEvent, (vu8*)gfxSharedMemory, gfxThreadID);
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gspWaitForVBlank();
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GSPGPU_SetLcdForceBlack(NULL, 0x0);
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}
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void gfxInitDefault() {
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gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false);
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}
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void gfxExit()
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{
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if (screenFree == NULL ) return;
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// Exit event handler
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gspExitEventHandler();
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// Free framebuffers
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screenFree(gfxTopRightFramebuffers[1]);
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screenFree(gfxTopRightFramebuffers[0]);
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screenFree(gfxBottomFramebuffers[1]);
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screenFree(gfxBottomFramebuffers[0]);
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screenFree(gfxTopLeftFramebuffers[1]);
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screenFree(gfxTopLeftFramebuffers[0]);
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//unmap GSP shared mem
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svcUnmapMemoryBlock(gspSharedMemHandle, 0x10002000);
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GSPGPU_UnregisterInterruptRelayQueue(NULL);
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svcCloseHandle(gspSharedMemHandle);
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svcCloseHandle(gspEvent);
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GSPGPU_ReleaseRight(NULL);
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gspExit();
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screenFree = NULL;
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}
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u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height)
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{
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if(width)*width=240;
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if(screen==GFX_TOP)
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{
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if(height)*height=400;
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return (side==GFX_LEFT || !enable3d)?(gfxTopLeftFramebuffers[currentBuffer[0]^doubleBuf[0]]):(gfxTopRightFramebuffers[currentBuffer[0]^doubleBuf[0]]);
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}else{
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if(height)*height=320;
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return gfxBottomFramebuffers[currentBuffer[1]^doubleBuf[1]];
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}
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}
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void gfxFlushBuffers()
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{
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u32 topSize = 400 * 240 * __get_bytes_per_pixel(gfxGetScreenFormat(GFX_TOP));
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u32 bottomSize = 320 * 240 * __get_bytes_per_pixel(gfxGetScreenFormat(GFX_BOTTOM));
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GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), topSize);
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if(enable3d)GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, NULL, NULL), topSize);
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GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), bottomSize);
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}
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void gfxSwapBuffers()
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{
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currentBuffer[0]^=doubleBuf[0];
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currentBuffer[1]^=doubleBuf[1];
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gfxSetFramebufferInfo(GFX_TOP, currentBuffer[0]);
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gfxSetFramebufferInfo(GFX_BOTTOM, currentBuffer[1]);
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GSPGPU_SetBufferSwap(NULL, GFX_TOP, &topFramebufferInfo);
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GSPGPU_SetBufferSwap(NULL, GFX_BOTTOM, &bottomFramebufferInfo);
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}
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void gfxSwapBuffersGpu()
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{
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currentBuffer[0]^=doubleBuf[0];
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currentBuffer[1]^=doubleBuf[1];
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gfxSetFramebufferInfo(GFX_TOP, currentBuffer[0]);
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gfxSetFramebufferInfo(GFX_BOTTOM, currentBuffer[1]);
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gfxWriteFramebufferInfo(GFX_TOP);
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gfxWriteFramebufferInfo(GFX_BOTTOM);
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}
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