![]() Add color/depth write mask support (and rename GPU_SetDepthTest() accordingly). Add blending color. Blending color must be set right after stencil op. GPU freezes otherwise. |
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.. | ||
gpu.h | ||
gx.h | ||
shdr.h |
![]() Add color/depth write mask support (and rename GPU_SetDepthTest() accordingly). Add blending color. Blending color must be set right after stencil op. GPU freezes otherwise. |
||
---|---|---|
.. | ||
gpu.h | ||
gx.h | ||
shdr.h |