libctru/libctru/include/3ds/gfx.h

172 lines
6.2 KiB
C

/**
* @file gfx.h
* @brief Simple framebuffer API
*
* This API provides basic functionality needed to bring up framebuffers for both screens,
* as well as managing display mode (stereoscopic 3D) and double buffering.
* It is mainly an abstraction over the gsp service.
*
* Please note that the 3DS uses *portrait* screens rotated 90 degrees counterclockwise.
* Width/height refer to the physical dimensions of the screen; that is, the top screen
* is 240 pixels wide and 400 pixels tall; while the bottom screen is 240x320.
*/
#pragma once
#include <3ds/types.h>
#include <3ds/services/gspgpu.h>
/// Converts red, green, and blue components to packed RGB565.
#define RGB565(r,g,b) (((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11))
/// Converts packed RGB8 to packed RGB565.
#define RGB8_to_565(r,g,b) (((b)>>3)&0x1f)|((((g)>>2)&0x3f)<<5)|((((r)>>3)&0x1f)<<11)
/// Screen IDs.
typedef enum {
GFX_TOP = GSP_SCREEN_TOP, ///< Top screen
GFX_BOTTOM = GSP_SCREEN_BOTTOM, ///< Bottom screen
} gfxScreen_t;
/**
* @brief Top screen framebuffer side.
*
* This is only meaningful when stereoscopic 3D is enabled on the top screen.
* In any other case, use \ref GFX_LEFT.
*/
typedef enum {
GFX_LEFT = 0, ///< Left eye framebuffer
GFX_RIGHT = 1, ///< Right eye framebuffer
} gfx3dSide_t;
///@name Initialization and deinitialization
///@{
/**
* @brief Initializes the LCD framebuffers with default parameters
* This is equivalent to calling: @code gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false); @endcode
*/
void gfxInitDefault(void);
/**
* @brief Initializes the LCD framebuffers.
* @param topFormat The format of the top screen framebuffers.
* @param bottomFormat The format of the bottom screen framebuffers.
* @param vramBuffers Whether to allocate the framebuffers in VRAM.
*
* This function allocates memory for the framebuffers in the specified memory region.
* Initially, stereoscopic 3D is disabled and double buffering is enabled.
*
* @note This function internally calls \ref gspInit.
*/
void gfxInit(GSPGPU_FramebufferFormat topFormat, GSPGPU_FramebufferFormat bottomFormat, bool vrambuffers);
/**
* @brief Deinitializes and frees the LCD framebuffers.
* @note This function internally calls \ref gspExit.
*/
void gfxExit(void);
///@}
///@name Control
///@{
/**
* @brief Enables or disables the 3D stereoscopic effect on the top screen.
* @param enable Pass true to enable, false to disable.
* @note Stereoscopic 3D is disabled by default.
*/
void gfxSet3D(bool enable);
/**
* @brief Retrieves the status of the 3D stereoscopic effect on the top screen.
* @return true if 3D enabled, false otherwise.
*/
bool gfxIs3D(void);
/**
* @brief Retrieves the status of the 800px (double-height) high resolution display mode of the top screen.
* @return true if wide mode enabled, false otherwise.
*/
bool gfxIsWide(void);
/**
* @brief Enables or disables the 800px (double-height) high resolution display mode of the top screen.
* @param enable Pass true to enable, false to disable.
* @note Wide mode is disabled by default.
* @note Wide and stereoscopic 3D modes are mutually exclusive.
* @note In wide mode pixels are not square, since scanlines are half as tall as they normally are.
* @warning Wide mode does not work on Old 2DS consoles (however it does work on New 2DS XL consoles).
*/
void gfxSetWide(bool enable);
/**
* @brief Changes the pixel format of a screen.
* @param screen Screen ID (see \ref gfxScreen_t)
* @param format Pixel format (see \ref GSPGPU_FramebufferFormat)
* @note If the currently allocated framebuffers are too small for the specified format,
* they are freed and new ones are reallocated.
*/
void gfxSetScreenFormat(gfxScreen_t screen, GSPGPU_FramebufferFormat format);
/**
* @brief Retrieves the current pixel format of a screen.
* @param screen Screen ID (see \ref gfxScreen_t)
* @return Pixel format (see \ref GSPGPU_FramebufferFormat)
*/
GSPGPU_FramebufferFormat gfxGetScreenFormat(gfxScreen_t screen);
/**
* @brief Enables or disables double buffering on a screen.
* @param screen Screen ID (see \ref gfxScreen_t)
* @param enable Pass true to enable, false to disable.
* @note Double buffering is enabled by default.
*/
void gfxSetDoubleBuffering(gfxScreen_t screen, bool enable);
///@}
///@name Rendering and presentation
///@{
/**
* @brief Retrieves the framebuffer of the specified screen to which graphics should be rendered.
* @param screen Screen ID (see \ref gfxScreen_t)
* @param side Framebuffer side (see \ref gfx3dSide_t) (pass \ref GFX_LEFT if not using stereoscopic 3D)
* @param width Pointer that will hold the width of the framebuffer in pixels.
* @param height Pointer that will hold the height of the framebuffer in pixels.
* @return A pointer to the current framebuffer of the chosen screen.
*
* Please remember that the returned pointer will change every frame if double buffering is enabled.
*/
u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height);
/**
* @brief Flushes the data cache for the current framebuffers.
* @warning This is **only used during software rendering**. Since this function has significant overhead,
* it is preferred to call this only once per frame, after all software rendering is completed.
*/
void gfxFlushBuffers(void);
/**
* @brief Updates the configuration of the specified screen, swapping the buffers if double buffering is enabled.
* @param scr Screen ID (see \ref gfxScreen_t)
* @param immediate This parameter no longer has any effect and is thus ignored.
* @note Previously rendered content will be displayed on the screen after the next VBlank.
* @note This function is still useful even if double buffering is disabled, as it must be used to commit configuration changes.
* @warning Only call this once per screen per frame, otherwise graphical glitches will occur
* since this API does not implement triple buffering.
*/
void gfxConfigScreen(gfxScreen_t scr, bool immediate);
/**
* @brief Updates the configuration of both screens.
* @note This function is equivalent to calling \ref gfxConfigScreen for both screens.
*/
void gfxSwapBuffers(void);
/// Same as \ref gfxSwapBuffers (formerly different).
void gfxSwapBuffersGpu(void);
///@}