libctru/libctru/include/3ds/thread.h
2017-03-01 20:45:12 +00:00

85 lines
3.5 KiB
C

/**
* @file thread.h
* @brief Provides functions to use threads.
*/
#pragma once
#include <3ds/types.h>
#include <3ds/result.h>
#include <3ds/synchronization.h>
#include <3ds/svc.h>
/// libctru thread handle type
typedef struct Thread_tag* Thread;
/**
* @brief Creates a new libctru thread.
* @param entrypoint The function that will be called first upon thread creation
* @param arg The argument passed to @p entrypoint
* @param stack_size The size of the stack that will be allocated for the thread (will be rounded to a multiple of 8 bytes)
* @param prio Low values gives the thread higher priority.
* For userland apps, this has to be within the range [0x18;0x3F].
* The main thread usually has a priority of 0x30, but not always. Use svcGetThreadPriority() if you need
* to create a thread with a priority that is explicitly greater or smaller than that of the main thread.
* @param affinity The ID of the processor the thread should be ran on. Processor IDs are labeled starting from 0.
* On Old3DS it must be <2, and on New3DS it must be <4.
* Pass -1 to execute the thread on all CPUs and -2 to execute the thread on the default CPU (read from the Exheader).
* @param detached When set to true, the thread is automatically freed when it finishes.
* @return The libctru thread handle on success, NULL on failure.
*
* - Processor #0 is the application core. It is always possible to create a thread on this core.
* - Processor #1 is the system core. If APT_SetAppCpuTimeLimit is used, it is possible to create a single thread on this core.
* - Processor #2 is New3DS exclusive. Normal applications can create threads on this core if the exheader kernel flags bitmask has 0x2000 set.
* - Processor #3 is New3DS exclusive. Normal applications cannot create threads on this core.
* - Processes in the BASE memory region can always create threads on processors #2 and #3.
*
* @note Default exit code of a thread is 0.
* @warning @ref svcExitThread should never be called from the thread, use @ref threadExit instead.
*/
Thread threadCreate(ThreadFunc entrypoint, void* arg, size_t stack_size, int prio, int affinity, bool detached);
/**
* @brief Retrieves the OS thread handle of a libctru thread.
* @param thread libctru thread handle
* @return OS thread handle
*/
Handle threadGetHandle(Thread thread);
/**
* @brief Retrieves the exit code of a finished libctru thread.
* @param thread libctru thread handle
* @return Exit code
*/
int threadGetExitCode(Thread thread);
/**
* @brief Frees a finished libctru thread.
* @param thread libctru thread handle
* @remarks This function should not be called if the thread is detached, as it is freed automatically when it finishes.
*/
void threadFree(Thread thread);
/**
* @brief Waits for a libctru thread to finish (or returns immediately if it is already finished).
* @param thread libctru thread handle
* @param timeout_ns Timeout in nanoseconds. Pass U64_MAX if a timeout isn't desired
*/
Result threadJoin(Thread thread, u64 timeout_ns);
/**
* @brief Changes a thread's status from attached to detached.
* @param thread libctru thread handle
*/
void threadDetach(Thread thread);
/**
* @brief Retrieves the libctru thread handle of the current thread.
* @return libctru thread handle of the current thread, or NULL for the main thread
*/
Thread threadGetCurrent(void);
/**
* @brief Exits the current libctru thread with an exit code (not usable from the main thread).
* @param rc Exit code
*/
void threadExit(int rc) __attribute__((noreturn));