libctru/libctru/include/3ds/services/gspgpu.h
2020-12-19 15:48:32 +01:00

258 lines
8.2 KiB
C

/**
* @file gspgpu.h
* @brief GSPGPU service.
*/
#pragma once
#define GSP_SCREEN_TOP 0 ///< ID of the top screen.
#define GSP_SCREEN_BOTTOM 1 ///< ID of the bottom screen.
#define GSP_SCREEN_WIDTH 240 ///< Width of the top/bottom screens.
#define GSP_SCREEN_HEIGHT_TOP 400 ///< Height of the top screen.
#define GSP_SCREEN_HEIGHT_TOP_2X 800 ///< Height of the top screen (2x).
#define GSP_SCREEN_HEIGHT_BOTTOM 320 ///< Height of the bottom screen.
/// Framebuffer information.
typedef struct
{
u32 active_framebuf; ///< Active framebuffer. (0 = first, 1 = second)
u32 *framebuf0_vaddr; ///< Framebuffer virtual address, for the main screen this is the 3D left framebuffer.
u32 *framebuf1_vaddr; ///< For the main screen: 3D right framebuffer address.
u32 framebuf_widthbytesize; ///< Value for 0x1EF00X90, controls framebuffer width.
u32 format; ///< Framebuffer format, this u16 is written to the low u16 for LCD register 0x1EF00X70.
u32 framebuf_dispselect; ///< Value for 0x1EF00X78, controls which framebuffer is displayed.
u32 unk; ///< Unknown.
} GSPGPU_FramebufferInfo;
/// Framebuffer format.
typedef enum
{
GSP_RGBA8_OES=0, ///< RGBA8. (4 bytes)
GSP_BGR8_OES=1, ///< BGR8. (3 bytes)
GSP_RGB565_OES=2, ///< RGB565. (2 bytes)
GSP_RGB5_A1_OES=3, ///< RGB5A1. (2 bytes)
GSP_RGBA4_OES=4 ///< RGBA4. (2 bytes)
} GSPGPU_FramebufferFormat;
/// Capture info entry.
typedef struct
{
u32 *framebuf0_vaddr; ///< Left framebuffer.
u32 *framebuf1_vaddr; ///< Right framebuffer.
u32 format; ///< Framebuffer format.
u32 framebuf_widthbytesize; ///< Framebuffer pitch.
} GSPGPU_CaptureInfoEntry;
/// Capture info.
typedef struct
{
GSPGPU_CaptureInfoEntry screencapture[2]; ///< Capture info entries, one for each screen.
} GSPGPU_CaptureInfo;
/// GSPGPU events.
typedef enum
{
GSPGPU_EVENT_PSC0 = 0, ///< Memory fill completed.
GSPGPU_EVENT_PSC1, ///< TODO
GSPGPU_EVENT_VBlank0, ///< TODO
GSPGPU_EVENT_VBlank1, ///< TODO
GSPGPU_EVENT_PPF, ///< Display transfer finished.
GSPGPU_EVENT_P3D, ///< Command list processing finished.
GSPGPU_EVENT_DMA, ///< TODO
GSPGPU_EVENT_MAX, ///< Used to know how many events there are.
} GSPGPU_Event;
/**
* @brief Gets the number of bytes per pixel for the specified format.
* @param format See \ref GSPGPU_FramebufferFormat.
* @return Bytes per pixel.
*/
static inline unsigned gspGetBytesPerPixel(GSPGPU_FramebufferFormat format)
{
switch (format)
{
case GSP_RGBA8_OES:
return 4;
default:
case GSP_BGR8_OES:
return 3;
case GSP_RGB565_OES:
case GSP_RGB5_A1_OES:
case GSP_RGBA4_OES:
return 2;
}
}
/// Initializes GSPGPU.
Result gspInit(void);
/// Exits GSPGPU.
void gspExit(void);
/// Returns true if the application currently has GPU rights.
bool gspHasGpuRight(void);
/**
* @brief Presents a buffer to the specified screen.
* @param screen Screen ID (see \ref GSP_SCREEN_TOP and \ref GSP_SCREEN_BOTTOM)
* @param swap Specifies which set of framebuffer registers to configure and activate (0 or 1)
* @param fb_a Pointer to the framebuffer (in stereo mode: left eye)
* @param fb_b Pointer to the secondary framebuffer (only used in stereo mode for the right eye, otherwise pass the same as fb_a)
* @param stride Stride in bytes between scanlines
* @param mode Mode configuration to be written to LCD register
* @note The most recently presented buffer is processed and configured during the specified screen's next VBlank event.
*/
void gspPresentBuffer(unsigned screen, unsigned swap, const void* fb_a, const void* fb_b, u32 stride, u32 mode);
/**
* @brief Configures a callback to run when a GSPGPU event occurs.
* @param id ID of the event.
* @param cb Callback to run.
* @param data Data to be passed to the callback.
* @param oneShot When true, the callback is only executed once. When false, the callback is executed every time the event occurs.
*/
void gspSetEventCallback(GSPGPU_Event id, ThreadFunc cb, void* data, bool oneShot);
/**
* @brief Waits for a GSPGPU event to occur.
* @param id ID of the event.
* @param nextEvent Whether to discard the current event and wait for the next event.
*/
void gspWaitForEvent(GSPGPU_Event id, bool nextEvent);
/**
* @brief Waits for any GSPGPU event to occur.
* @return The ID of the event that occurred.
*
* The function returns immediately if there are unprocessed events at the time of call.
*/
GSPGPU_Event gspWaitForAnyEvent(void);
/// Waits for PSC0
#define gspWaitForPSC0() gspWaitForEvent(GSPGPU_EVENT_PSC0, false)
/// Waits for PSC1
#define gspWaitForPSC1() gspWaitForEvent(GSPGPU_EVENT_PSC1, false)
/// Waits for VBlank.
#define gspWaitForVBlank() gspWaitForVBlank0()
/// Waits for VBlank0.
#define gspWaitForVBlank0() gspWaitForEvent(GSPGPU_EVENT_VBlank0, true)
/// Waits for VBlank1.
#define gspWaitForVBlank1() gspWaitForEvent(GSPGPU_EVENT_VBlank1, true)
/// Waits for PPF.
#define gspWaitForPPF() gspWaitForEvent(GSPGPU_EVENT_PPF, false)
/// Waits for P3D.
#define gspWaitForP3D() gspWaitForEvent(GSPGPU_EVENT_P3D, false)
/// Waits for DMA.
#define gspWaitForDMA() gspWaitForEvent(GSPGPU_EVENT_DMA, false)
/**
* @brief Submits a GX command.
* @param gxCommand GX command to execute.
*/
Result gspSubmitGxCommand(const u32 gxCommand[0x8]);
/**
* @brief Acquires GPU rights.
* @param flags Flags to acquire with.
*/
Result GSPGPU_AcquireRight(u8 flags);
/// Releases GPU rights.
Result GSPGPU_ReleaseRight(void);
/**
* @brief Retrieves display capture info.
* @param captureinfo Pointer to output capture info to.
*/
Result GSPGPU_ImportDisplayCaptureInfo(GSPGPU_CaptureInfo* captureinfo);
/// Saves the VRAM sys area.
Result GSPGPU_SaveVramSysArea(void);
/// Resets the GPU
Result GSPGPU_ResetGpuCore(void);
/// Restores the VRAM sys area.
Result GSPGPU_RestoreVramSysArea(void);
/**
* @brief Sets whether to force the LCD to black.
* @param flags Whether to force the LCD to black. (0 = no, non-zero = yes)
*/
Result GSPGPU_SetLcdForceBlack(u8 flags);
/**
* @brief Updates a screen's framebuffer state.
* @param screenid ID of the screen to update.
* @param framebufinfo Framebuffer information to update with.
*/
Result GSPGPU_SetBufferSwap(u32 screenid, const GSPGPU_FramebufferInfo* framebufinfo);
/**
* @brief Flushes memory from the data cache.
* @param adr Address to flush.
* @param size Size of the memory to flush.
*/
Result GSPGPU_FlushDataCache(const void* adr, u32 size);
/**
* @brief Invalidates memory in the data cache.
* @param adr Address to invalidate.
* @param size Size of the memory to invalidate.
*/
Result GSPGPU_InvalidateDataCache(const void* adr, u32 size);
/**
* @brief Writes to GPU hardware registers.
* @param regAddr Register address to write to.
* @param data Data to write.
* @param size Size of the data to write.
*/
Result GSPGPU_WriteHWRegs(u32 regAddr, const u32* data, u8 size);
/**
* @brief Writes to GPU hardware registers with a mask.
* @param regAddr Register address to write to.
* @param data Data to write.
* @param datasize Size of the data to write.
* @param maskdata Data of the mask.
* @param masksize Size of the mask.
*/
Result GSPGPU_WriteHWRegsWithMask(u32 regAddr, const u32* data, u8 datasize, const u32* maskdata, u8 masksize);
/**
* @brief Reads from GPU hardware registers.
* @param regAddr Register address to read from.
* @param data Buffer to read data to.
* @param size Size of the buffer.
*/
Result GSPGPU_ReadHWRegs(u32 regAddr, u32* data, u8 size);
/**
* @brief Registers the interrupt relay queue.
* @param eventHandle Handle of the GX command event.
* @param flags Flags to register with.
* @param outMemHandle Pointer to output the shared memory handle to.
* @param threadID Pointer to output the GSP thread ID to.
*/
Result GSPGPU_RegisterInterruptRelayQueue(Handle eventHandle, u32 flags, Handle* outMemHandle, u8* threadID);
/// Unregisters the interrupt relay queue.
Result GSPGPU_UnregisterInterruptRelayQueue(void);
/// Triggers a handling of commands written to shared memory.
Result GSPGPU_TriggerCmdReqQueue(void);
/**
* @brief Sets 3D_LEDSTATE to the input state value.
* @param disable False = 3D LED enable, true = 3D LED disable.
*/
Result GSPGPU_SetLedForceOff(bool disable);