libpicasso/example.vsh

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2014-11-16 18:59:54 +01:00
; Really simple & stupid PICA200 shader
; Also serves as an example of picasso syntax
; Uniforms
.uniform projMtx[4], mdlvMtx[4]
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; Constants
.const myconst(0.0, 1.0, -1.0, 0.0)
.alias zeros myconst.xxxx
.alias ones myconst.yyyy
.alias negones myconst.zzzz
.alias dummytcoord myconst.xxxy ; (0,0,0,1)
; Outputs
.out outpos position
.out outtc0 texcoord0
.out outtc1 texcoord1
.out outtc2 texcoord2
.out outclr color
; Inputs
.alias inpos v0
.alias intex v1
.alias inarg v2
.proc main
; r0 = (inpos.x, inpos.y, inpos.z, 1.0)
mov r0.xyz, inpos
mov r0.w, ones
; r1 = mdlvMtx * r0
dp4 r1.x, mdlvMtx[0], r0
dp4 r1.y, mdlvMtx[1], r0
dp4 r1.z, mdlvMtx[2], r0
dp4 r1.w, mdlvMtx[3], r0
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; outpos = projMtx * r1
dp4 outpos.x, projMtx[0], r1
dp4 outpos.y, projMtx[1], r1
dp4 outpos.z, projMtx[2], r1
dp4 outpos.w, projMtx[3], r1
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; Set texcoords
mov outtc0, intex
mov outtc1, dummytcoord
mov outtc2, dummytcoord
; Set vertex color
mov outclr.xyz, inarg
mov outclr.w, ones
end
.end