From 067d0985ce93424a1befaae306e725782836024c Mon Sep 17 00:00:00 2001 From: fincs Date: Wed, 16 Aug 2017 17:33:07 +0200 Subject: [PATCH] Manual: fix blatantly wrong output color description --- Manual.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Manual.md b/Manual.md index dc75fae..098e18f 100644 --- a/Manual.md +++ b/Manual.md @@ -215,7 +215,7 @@ Wires an output register to a certain output property and (optionally) creates a - `position` (or `pos`): Represents the position of the outputted vertex. - `normalquat` (or `nquat`): Used in fragment lighting, this represents the quaternion associated to the normal vector of the vertex. -- `color` (or `clr`): Represents the color of the outputted vertex. Its format is (R, G, B, xx) where R,G,B are values ranging from 0.0 to 1.0. The fourth component isn't used. +- `color` (or `clr`): Represents the color of the outputted vertex. Its format is (R, G, B, A) where R,G,B,A are values ranging from 0.0 to 1.0. - `texcoord0` (or `tcoord0`): Represents the first texture coordinate, which is always fed to the Texture Unit 0. Only the first two components are used. - `texcoord0w` (or `tcoord0w`): Represents the third component of the first texture coordinate, used for 3D/cube textures. - `texcoord1` (or `tcoord1`): Similarly to `texcoord0`, this is the second texture coordinate, which is usually but not always fed to Texture Unit 1. @@ -229,7 +229,7 @@ Example: ``` .out outPos position -.out outClr color.rgb +.out outClr color.rgba .out outTex texcoord0.xy .out - texcoord0w outTex.p ```