Fix off-by-one error in max shader size check
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@ -2057,7 +2057,7 @@ int ProcessCommand(const char* cmd)
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else
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{
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lastWasEnd = false;
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if (!GetDvleData()->isGeoShader && g_outputBuf.size() >= MAX_VSH_SIZE)
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if (!GetDvleData()->isGeoShader && g_outputBuf.size() > MAX_VSH_SIZE)
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return throwError("instruction outside vertex shader code memory (max %d instructions, currently %d)\n", MAX_VSH_SIZE, g_outputBuf.size());
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}
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