Fix .h header generation to support ivec and bool uniforms
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694a07a8a1
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@ -198,7 +198,17 @@ int main(int argc, char* argv[])
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for (int i = 0; i < g_uniformCount; i ++)
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for (int i = 0; i < g_uniformCount; i ++)
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{
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{
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Uniform& u = g_uniformTable[i];
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Uniform& u = g_uniformTable[i];
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fprintf(f2, "#define SHADER_UREG_%s 0x%02X\n", u.name, u.pos-0x20);
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if (u.type == UTYPE_FVEC)
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fprintf(f2, "#define SHADER_FVEC_%s 0x%02X\n", u.name, u.pos-0x20);
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else if (u.type == UTYPE_IVEC)
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fprintf(f2, "#define SHADER_IVEC_%s 0x%02X\n", u.name, u.pos-0x80);
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else if (u.type == UTYPE_BOOL)
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{
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if (u.size == 1)
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fprintf(f2, "#define SHADER_FLAG_%s BIT(%d)\n", u.name, u.pos-0x88);
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else
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fprintf(f2, "#define SHADER_FLAG_%s(_n) BIT(%d+(_n))\n", u.name, u.pos-0x88);
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}
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fprintf(f2, "#define SHADER_ULEN_%s %d\n", u.name, u.size);
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fprintf(f2, "#define SHADER_ULEN_%s %d\n", u.name, u.size);
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}
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}
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