libpicasso/example.vsh
2014-11-16 18:59:54 +01:00

54 lines
1003 B
GLSL

; Really simple & stupid PICA200 shader
; Also serves as an example of picasso syntax
; Uniforms
.uniform projMtx(4), mdlvMtx(4)
; Constants
.const myconst(0.0, 1.0, -1.0, 0.0)
.alias zeros myconst.xxxx
.alias ones myconst.yyyy
.alias negones myconst.zzzz
.alias dummytcoord myconst.xxxy ; (0,0,0,1)
; Outputs
.out outpos position
.out outtc0 texcoord0
.out outtc1 texcoord1
.out outtc2 texcoord2
.out outclr color
; Inputs
.alias inpos v0
.alias intex v1
.alias inarg v2
.proc main
; r0 = (inpos.x, inpos.y, inpos.z, 1.0)
mov r0.xyz, inpos
mov r0.w, ones
; r1 = mdlvMtx * r0
dp4 r1.x, mdlvMtx(0), r0
dp4 r1.y, mdlvMtx(1), r0
dp4 r1.z, mdlvMtx(2), r0
dp4 r1.w, mdlvMtx(3), r0
; outpos = projMtx * r1
dp4 outpos.x, projMtx(0), r1
dp4 outpos.y, projMtx(1), r1
dp4 outpos.z, projMtx(2), r1
dp4 outpos.w, projMtx(3), r1
; Set texcoords
mov outtc0, intex
mov outtc1, dummytcoord
mov outtc2, dummytcoord
; Set vertex color
mov outclr.xyz, inarg
mov outclr.w, ones
end
.end