- Fix Status Color Bug - Add /playtime - Add /timer
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@ -15,15 +15,20 @@ import java.util.UUID;
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public class PlayerConfig {
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File file = null;
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int cfg_version = 0;
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int cfg_version = 1;
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public static class PlayerEntry {
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public String status = "";
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public String name = "";
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public PlayerEntry() {}
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public PlayerEntry(String s, String n) {
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public boolean timer = false;
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public PlayerEntry() {
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}
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public PlayerEntry(String s, String n, boolean t) {
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status = s;
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name = n;
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timer = t;
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}
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}
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@ -44,11 +49,6 @@ public class PlayerConfig {
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JsonObject js = prs.parse(r).getAsJsonObject();
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r.close();
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int pver = js.get("version").getAsInt();
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if (pver != cfg_version) {
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// Use PVER to not create a complete new config
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file.delete();
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return false;
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}
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player_map.clear();
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// Load Data
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for (Map.Entry<String, JsonElement> e : js.entrySet()) {
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@ -59,8 +59,16 @@ public class PlayerConfig {
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PlayerEntry pe = new PlayerEntry();
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pe.name = e.getValue().getAsJsonObject().get("name").getAsString();
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pe.status = e.getValue().getAsJsonObject().get("status").getAsString();
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if (pver >= 1) {
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pe.timer = e.getValue().getAsJsonObject().get("timer").getAsBoolean();
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}
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player_map.put(key, pe);
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}
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if (pver != cfg_version) {
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// Use PVER to update Config
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Save();
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return false;
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}
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} catch (IOException e) {
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e.printStackTrace();
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return true;
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@ -75,6 +83,7 @@ public class PlayerConfig {
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JsonObject o = new JsonObject();
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o.addProperty("name", e.getValue().name);
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o.addProperty("status", e.getValue().status);
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o.addProperty("timer", e.getValue().timer);
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js.add(e.getKey().toString(), o);
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}
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try {
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@ -103,6 +112,7 @@ public class PlayerConfig {
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public String getStatus(UUID ref) {
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return this.player_map.get(ref).status;
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}
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public void setStatus(UUID ref, String value) {
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this.player_map.get(ref).status = value;
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}
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@ -110,7 +120,16 @@ public class PlayerConfig {
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public String getName(UUID ref) {
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return this.player_map.get(ref).name;
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}
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public void setName(UUID ref, String value) {
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this.player_map.get(ref).name = value;
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}
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public boolean getTimer(UUID ref) {
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return this.player_map.get(ref).timer;
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}
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public void setTimer(UUID ref, boolean value) {
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this.player_map.get(ref).timer = value;
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}
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}
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