All checks were successful
Build Plugin / build-test (push) Successful in 44s
- Fix Status Color Bug - Add /playtime - Add /timer
50 lines
2.2 KiB
Java
50 lines
2.2 KiB
Java
package de.npid7.serverlite.Commands;
|
|
|
|
import org.bukkit.Bukkit;
|
|
import org.bukkit.ChatColor;
|
|
import org.bukkit.OfflinePlayer;
|
|
import org.bukkit.Statistic;
|
|
import org.bukkit.command.Command;
|
|
import org.bukkit.command.CommandExecutor;
|
|
import org.bukkit.command.CommandSender;
|
|
import org.bukkit.entity.Player;
|
|
|
|
import de.npid7.serverlite.Helpers.Spielzeit;
|
|
|
|
public class PlaytimeCommand implements CommandExecutor {
|
|
private void makeMessage(OfflinePlayer pl, Player exec) {
|
|
if (pl == null) {
|
|
return;
|
|
}
|
|
exec.sendMessage("- " + ChatColor.GOLD.toString() + "PLAYTIME: ");
|
|
exec.sendMessage("- " + ChatColor.GRAY.toString() + "Player: " + ChatColor.WHITE.toString() + pl.getName());
|
|
// exec.sendMessage("- First Join: ");
|
|
exec.sendMessage("- " + ChatColor.GRAY.toString() + "Spielzeit: " + ChatColor.GREEN.toString()
|
|
+ Spielzeit.getHours(pl.getStatistic(Statistic.TOTAL_WORLD_TIME)));
|
|
exec.sendMessage(
|
|
"- " + ChatColor.GRAY.toString() + "Detailierte Spielzeit: " + ChatColor.GREEN.toString()
|
|
+ Spielzeit.formatTicks(pl.getStatistic(Statistic.TOTAL_WORLD_TIME)));
|
|
exec.sendMessage("- " + ChatColor.GRAY.toString() + "Du hast den Server " + ChatColor.GREEN.toString()
|
|
+ (pl.getStatistic(Statistic.LEAVE_GAME) + 1) + ChatColor.GRAY.toString() + " mal betreten.");
|
|
}
|
|
|
|
@Override
|
|
public boolean onCommand(CommandSender sender, Command command, String s, String[] strings) {
|
|
if (strings.length != 0) {
|
|
if (!sender.hasPermission("d7.d7")) {
|
|
sender.sendMessage(ChatColor.RED.toString() + "Nur Admins dürfen /plytime auf spieler anwenden");
|
|
return false;
|
|
}
|
|
OfflinePlayer pl = Bukkit.getOfflinePlayer(strings[0]);
|
|
if (pl == null) {
|
|
sender.sendMessage(ChatColor.RED.toString() + "Der Spieler existiert nicht!");
|
|
return false;
|
|
}
|
|
makeMessage(pl, (Player) sender);
|
|
} else {
|
|
makeMessage(Bukkit.getOfflinePlayer(((Player) sender).getUniqueId()), (Player) sender);
|
|
}
|
|
return false;
|
|
}
|
|
}
|