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SDL/test/testgpu/cube.hlsli

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HLSL
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Added support for using the GPU renderer as an offscreen renderer SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
2025-10-01 14:36:56 -07:00
struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
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