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SDL/src/video/windows/SDL_windowsevents.c

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/*
Simple DirectMedia Layer
2024-01-01 13:15:26 -08:00
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
Fix uses of undefined macro identifiers (-Wundef) * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded __IOS__ * Fix -Wundef warnings due to use of unguarded EMULATE_CAS * Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS * Fix -Wundef warnings due to use of unguarded __VITA__ * Fix -Wundef warnings due to use of unguarded __3DS__ * Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS * Fix -Wundef warnings due to use of unguarded __APPLE__ * Fix -Wundef warnings due to use of unguarded __WINRT__ * Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED * Fix -Wundef warnings due to use of unguarded __TVOS__ * Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2 * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12 * Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM * Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H * Fix -Wundef warnings due to use of unguarded __RISCOS__ * Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN * textureData is only needed when SDL is built with YUV support * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA * Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS * Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET * Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX * Fix -Wundef warnings due to use of unguarded HAVE_LIBC * Fix -Wundef warnings due to disabling SDL_LIBC * Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND * Fix -Wundef warnings due to use of unguarded DEBUG * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * Fix -Werror=unused-variable when building with SDL_LIBC=OFF * Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV * Use SDL alloc functions in libusb/hid.c * Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS * Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2 * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE * Don't call XShape functions when XShape is diabled * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Disable array when compiled with SDL_EVENTS=OFF * Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD * Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2 * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA * Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE * Fix -Wundef warnings due to use of unguarded __WINDOWS__ * Fix -Wundef warnings due to use of unguarded __WINGDK__ * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR * Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED * Fix -Wundef warnings due to use of unguarded __XBOXONE__ * Fix -Wundef warnings due to use of unguarded __XBOXSERIES__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR * Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP * Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX * Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED * Fix C4090 warning ('function': different 'const' qualifiers) * ci: use -isystem for include dirs of pspdev toolchain * cmake: add -Wundef option * Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded __MACOS__ * DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c * Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP * Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * fix SDL_VIDEO_DRIVER_WAYLAND * fix SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_SETJMP * Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H * Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H * Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT * Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX * Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX * Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP * Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA * Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded __OpenBSD__ * Fix -Wundef warnings due to use of unguarded __FreeBSD__ * Fix -Wundef warnings due to use of unguarded __MWERKS__ * Fix -Wundef warnings due to use of unguarded __WIN32__ * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE * Revert "Use SDL alloc functions in libusb/hid.c" This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8. * Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2 * Don't use defined in macro
2023-03-29 21:49:01 +00:00
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_windowsvideo.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/scancodes_windows.h"
#include "../../main/SDL_main_callbacks.h"
/* Dropfile support */
#include <shellapi.h>
/* For GET_X_LPARAM, GET_Y_LPARAM. */
#include <windowsx.h>
/* For WM_TABLET_QUERYSYSTEMGESTURESTATUS et. al. */
Fix uses of undefined macro identifiers (-Wundef) * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded __IOS__ * Fix -Wundef warnings due to use of unguarded EMULATE_CAS * Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS * Fix -Wundef warnings due to use of unguarded __VITA__ * Fix -Wundef warnings due to use of unguarded __3DS__ * Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS * Fix -Wundef warnings due to use of unguarded __APPLE__ * Fix -Wundef warnings due to use of unguarded __WINRT__ * Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED * Fix -Wundef warnings due to use of unguarded __TVOS__ * Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2 * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12 * Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM * Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H * Fix -Wundef warnings due to use of unguarded __RISCOS__ * Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN * textureData is only needed when SDL is built with YUV support * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA * Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS * Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET * Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX * Fix -Wundef warnings due to use of unguarded HAVE_LIBC * Fix -Wundef warnings due to disabling SDL_LIBC * Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND * Fix -Wundef warnings due to use of unguarded DEBUG * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * Fix -Werror=unused-variable when building with SDL_LIBC=OFF * Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV * Use SDL alloc functions in libusb/hid.c * Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS * Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2 * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE * Don't call XShape functions when XShape is diabled * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Disable array when compiled with SDL_EVENTS=OFF * Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD * Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2 * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA * Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE * Fix -Wundef warnings due to use of unguarded __WINDOWS__ * Fix -Wundef warnings due to use of unguarded __WINGDK__ * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR * Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED * Fix -Wundef warnings due to use of unguarded __XBOXONE__ * Fix -Wundef warnings due to use of unguarded __XBOXSERIES__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR * Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP * Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX * Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED * Fix C4090 warning ('function': different 'const' qualifiers) * ci: use -isystem for include dirs of pspdev toolchain * cmake: add -Wundef option * Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded __MACOS__ * DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c * Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP * Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * fix SDL_VIDEO_DRIVER_WAYLAND * fix SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_SETJMP * Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H * Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H * Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT * Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX * Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX * Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP * Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA * Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded __OpenBSD__ * Fix -Wundef warnings due to use of unguarded __FreeBSD__ * Fix -Wundef warnings due to use of unguarded __MWERKS__ * Fix -Wundef warnings due to use of unguarded __WIN32__ * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE * Revert "Use SDL alloc functions in libusb/hid.c" This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8. * Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2 * Don't use defined in macro
2023-03-29 21:49:01 +00:00
#ifdef HAVE_TPCSHRD_H
#include <tpcshrd.h>
#endif /* HAVE_TPCSHRD_H */
/* #define WMMSG_DEBUG */
#ifdef WMMSG_DEBUG
#include <stdio.h>
#include "wmmsg.h"
#endif
#ifdef __GDK__
#include "../../core/gdk/SDL_gdk.h"
#endif
/* #define HIGHDPI_DEBUG */
/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#endif
#ifndef WM_XBUTTONUP
#define WM_XBUTTONUP 0x020C
#endif
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef WM_INPUT
#define WM_INPUT 0x00ff
#endif
#ifndef WM_TOUCH
#define WM_TOUCH 0x0240
#endif
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_POINTERUPDATE
#define WM_POINTERUPDATE 0x0245
#endif
#ifndef WM_UNICHAR
#define WM_UNICHAR 0x0109
#endif
#ifndef WM_DPICHANGED
#define WM_DPICHANGED 0x02E0
#endif
#ifndef WM_GETDPISCALEDSIZE
#define WM_GETDPISCALEDSIZE 0x02E4
#endif
#ifndef TOUCHEVENTF_PEN
#define TOUCHEVENTF_PEN 0x0040
#endif
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#ifndef MAPVK_VK_TO_VSC_EX
#define MAPVK_VK_TO_VSC_EX 4
#endif
#ifndef WC_ERR_INVALID_CHARS
#define WC_ERR_INVALID_CHARS 0x00000080
#endif
#ifndef IS_HIGH_SURROGATE
#define IS_HIGH_SURROGATE(x) (((x) >= 0xd800) && ((x) <= 0xdbff))
#endif
#ifndef USER_TIMER_MINIMUM
#define USER_TIMER_MINIMUM 0x0000000A
#endif
/* Used to compare Windows message timestamps */
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
#ifdef _WIN64
typedef Uint64 QWORD; // Needed for NEXTRAWINPUTBLOCK()
#endif
static SDL_bool SDL_processing_messages;
static DWORD message_tick;
static Uint64 timestamp_offset;
static void WIN_SetMessageTick(DWORD tick)
{
if (message_tick) {
if (tick < message_tick && timestamp_offset) {
/* The tick counter rolled over, bump our offset */
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timestamp_offset += SDL_MS_TO_NS(0x100000000LL);
}
}
message_tick = tick;
}
static Uint64 WIN_GetEventTimestamp()
{
Uint64 timestamp, now;
if (!SDL_processing_messages) {
/* message_tick isn't valid, just use the current time */
return 0;
}
now = SDL_GetTicksNS();
timestamp = SDL_MS_TO_NS(message_tick);
if (!timestamp_offset) {
timestamp_offset = (now - timestamp);
}
timestamp += timestamp_offset;
if (timestamp > now) {
timestamp_offset -= (timestamp - now);
timestamp = now;
}
return timestamp;
}
static SDL_Scancode WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
{
SDL_Scancode code;
Uint8 index;
Uint16 keyFlags = HIWORD(lParam);
Uint16 scanCode = LOBYTE(keyFlags);
/* On-Screen Keyboard can send wrong scan codes with high-order bit set (key break code).
* Strip high-order bit. */
scanCode &= ~0x80;
if (scanCode != 0) {
if ((keyFlags & KF_EXTENDED) == KF_EXTENDED) {
scanCode = MAKEWORD(scanCode, 0xe0);
} else if (scanCode == 0x45) {
/* Pause */
scanCode = 0xe046;
}
} else {
Uint16 vkCode = LOWORD(wParam);
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
/* Windows may not report scan codes for some buttons (multimedia buttons etc).
* Get scan code from the VK code.*/
scanCode = LOWORD(MapVirtualKey(vkCode, MAPVK_VK_TO_VSC_EX));
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
/* Pause/Break key have a special scan code with 0xe1 prefix.
* Use Pause scan code that is used in Win32. */
if (scanCode == 0xe11d) {
scanCode = 0xe046;
}
}
/* Pack scan code into one byte to make the index. */
index = LOBYTE(scanCode) | (HIBYTE(scanCode) ? 0x80 : 0x00);
code = windows_scancode_table[index];
return code;
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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static SDL_bool WIN_ShouldIgnoreFocusClick(SDL_WindowData *data)
{
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return !SDL_WINDOW_IS_POPUP(data->window) &&
!SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
}
static void WIN_CheckWParamMouseButton(Uint64 timestamp, SDL_bool bwParamMousePressed, Uint32 mouseFlags, SDL_bool bSwapButtons, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
{
if (bSwapButtons) {
if (button == SDL_BUTTON_LEFT) {
button = SDL_BUTTON_RIGHT;
} else if (button == SDL_BUTTON_RIGHT) {
button = SDL_BUTTON_LEFT;
}
}
if (data->focus_click_pending & SDL_BUTTON(button)) {
/* Ignore the button click for activation */
if (!bwParamMousePressed) {
data->focus_click_pending &= ~SDL_BUTTON(button);
WIN_UpdateClipCursor(data->window);
}
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if (WIN_ShouldIgnoreFocusClick(data)) {
return;
}
}
if (bwParamMousePressed && !(mouseFlags & SDL_BUTTON(button))) {
SDL_SendMouseButton(timestamp, data->window, mouseID, SDL_PRESSED, button);
} else if (!bwParamMousePressed && (mouseFlags & SDL_BUTTON(button))) {
SDL_SendMouseButton(timestamp, data->window, mouseID, SDL_RELEASED, button);
}
}
/*
* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also
* so this function reconciles our view of the world with the current buttons reported by windows
*/
static void WIN_CheckWParamMouseButtons(Uint64 timestamp, WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID)
{
if (wParam != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
/* WM_LBUTTONDOWN and friends handle button swapping for us. No need to check SM_SWAPBUTTON here. */
WIN_CheckWParamMouseButton(timestamp, (wParam & MK_LBUTTON), mouseFlags, SDL_FALSE, data, SDL_BUTTON_LEFT, mouseID);
WIN_CheckWParamMouseButton(timestamp, (wParam & MK_MBUTTON), mouseFlags, SDL_FALSE, data, SDL_BUTTON_MIDDLE, mouseID);
WIN_CheckWParamMouseButton(timestamp, (wParam & MK_RBUTTON), mouseFlags, SDL_FALSE, data, SDL_BUTTON_RIGHT, mouseID);
WIN_CheckWParamMouseButton(timestamp, (wParam & MK_XBUTTON1), mouseFlags, SDL_FALSE, data, SDL_BUTTON_X1, mouseID);
WIN_CheckWParamMouseButton(timestamp, (wParam & MK_XBUTTON2), mouseFlags, SDL_FALSE, data, SDL_BUTTON_X2, mouseID);
data->mouse_button_flags = wParam;
}
}
static void WIN_CheckRawMouseButtons(Uint64 timestamp, ULONG rawButtons, SDL_WindowData *data, SDL_MouseID mouseID)
{
// Add a flag to distinguish raw mouse buttons from wParam above
rawButtons |= 0x8000000;
if (rawButtons != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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if (rawButtons & RI_MOUSE_BUTTON_1_DOWN) {
WIN_CheckWParamMouseButton(timestamp, (rawButtons & RI_MOUSE_BUTTON_1_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_1_UP) {
WIN_CheckWParamMouseButton(timestamp, !(rawButtons & RI_MOUSE_BUTTON_1_UP), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_2_DOWN) {
WIN_CheckWParamMouseButton(timestamp, (rawButtons & RI_MOUSE_BUTTON_2_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_2_UP) {
WIN_CheckWParamMouseButton(timestamp, !(rawButtons & RI_MOUSE_BUTTON_2_UP), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_3_DOWN) {
WIN_CheckWParamMouseButton(timestamp, (rawButtons & RI_MOUSE_BUTTON_3_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_3_UP) {
WIN_CheckWParamMouseButton(timestamp, !(rawButtons & RI_MOUSE_BUTTON_3_UP), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_4_DOWN) {
WIN_CheckWParamMouseButton(timestamp, (rawButtons & RI_MOUSE_BUTTON_4_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X1, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_4_UP) {
WIN_CheckWParamMouseButton(timestamp, !(rawButtons & RI_MOUSE_BUTTON_4_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X1, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_5_DOWN) {
WIN_CheckWParamMouseButton(timestamp, (rawButtons & RI_MOUSE_BUTTON_5_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X2, mouseID);
}
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if (rawButtons & RI_MOUSE_BUTTON_5_UP) {
WIN_CheckWParamMouseButton(timestamp, !(rawButtons & RI_MOUSE_BUTTON_5_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X2, mouseID);
}
data->mouse_button_flags = rawButtons;
}
}
static void WIN_CheckAsyncMouseRelease(Uint64 timestamp, SDL_WindowData *data)
{
Uint32 mouseFlags;
SHORT keyState;
SDL_bool swapButtons;
/* mouse buttons may have changed state here, we need to resync them,
but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
*/
mouseFlags = SDL_GetMouseState(NULL, NULL);
swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
keyState = GetAsyncKeyState(VK_LBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(timestamp, SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
}
keyState = GetAsyncKeyState(VK_RBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(timestamp, SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
}
keyState = GetAsyncKeyState(VK_MBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(timestamp, SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON1);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(timestamp, SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON2);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(timestamp, SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
}
data->mouse_button_flags = (WPARAM)-1;
}
static void WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus)
{
SDL_WindowData *data = window->driverdata;
HWND hwnd = data->hwnd;
SDL_bool had_focus = (SDL_GetKeyboardFocus() == window);
SDL_bool has_focus = (GetForegroundWindow() == hwnd);
if (had_focus == has_focus || has_focus != expect_focus) {
return;
}
if (has_focus) {
POINT cursorPos;
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
if (GetAsyncKeyState(VK_LBUTTON)) {
data->focus_click_pending |= !swapButtons ? SDL_BUTTON_LMASK : SDL_BUTTON_RMASK;
}
if (GetAsyncKeyState(VK_RBUTTON)) {
data->focus_click_pending |= !swapButtons ? SDL_BUTTON_RMASK : SDL_BUTTON_LMASK;
}
if (GetAsyncKeyState(VK_MBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_MMASK;
}
if (GetAsyncKeyState(VK_XBUTTON1)) {
data->focus_click_pending |= SDL_BUTTON_X1MASK;
}
if (GetAsyncKeyState(VK_XBUTTON2)) {
data->focus_click_pending |= SDL_BUTTON_X2MASK;
}
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SDL_SetKeyboardFocus(data->keyboard_focus ? data->keyboard_focus : window);
/* In relative mode we are guaranteed to have mouse focus if we have keyboard focus */
if (!SDL_GetMouse()->relative_mode) {
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
SDL_SendMouseMotion(WIN_GetEventTimestamp(), window, 0, 0, (float)cursorPos.x, (float)cursorPos.y);
}
WIN_CheckAsyncMouseRelease(WIN_GetEventTimestamp(), data);
WIN_UpdateClipCursor(window);
/*
* FIXME: Update keyboard state
*/
WIN_CheckClipboardUpdate(data->videodata);
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SDL_ToggleModState(SDL_KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) ? SDL_TRUE : SDL_FALSE);
SDL_ToggleModState(SDL_KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) ? SDL_TRUE : SDL_FALSE);
SDL_ToggleModState(SDL_KMOD_SCROLL, (GetKeyState(VK_SCROLL) & 0x0001) ? SDL_TRUE : SDL_FALSE);
WIN_UpdateWindowICCProfile(data->window, SDL_TRUE);
} else {
RECT rect;
data->in_window_deactivation = SDL_TRUE;
SDL_SetKeyboardFocus(NULL);
/* In relative mode we are guaranteed to not have mouse focus if we don't have keyboard focus */
if (SDL_GetMouse()->relative_mode) {
SDL_SetMouseFocus(NULL);
}
WIN_ResetDeadKeys();
if (GetClipCursor(&rect) && SDL_memcmp(&rect, &data->cursor_clipped_rect, sizeof(rect)) == 0) {
ClipCursor(NULL);
SDL_zero(data->cursor_clipped_rect);
}
data->in_window_deactivation = SDL_FALSE;
}
}
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
static SDL_bool ShouldGenerateWindowCloseOnAltF4(void)
{
return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
/* We want to generate mouse events from mouse and pen, and touch events from touchscreens */
#define MI_WP_SIGNATURE 0xFF515700
#define MI_WP_SIGNATURE_MASK 0xFFFFFF00
#define IsTouchEvent(dw) ((dw)&MI_WP_SIGNATURE_MASK) == MI_WP_SIGNATURE
typedef enum
{
SDL_MOUSE_EVENT_SOURCE_UNKNOWN,
SDL_MOUSE_EVENT_SOURCE_MOUSE,
SDL_MOUSE_EVENT_SOURCE_TOUCH,
SDL_MOUSE_EVENT_SOURCE_PEN,
} SDL_MOUSE_EVENT_SOURCE;
static SDL_MOUSE_EVENT_SOURCE GetMouseMessageSource(ULONG extrainfo)
{
/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
/* Versions below Vista will set the low 7 bits to the Mouse ID and don't use bit 7:
Check bits 8-31 for the signature (which will indicate a Tablet PC Pen or Touch Device).
Only check bit 7 when Vista and up(Cleared=Pen, Set=Touch(which we need to filter out)),
when the signature is set. The Mouse ID will be zero for an actual mouse. */
if (IsTouchEvent(extrainfo)) {
if (extrainfo & 0x80) {
return SDL_MOUSE_EVENT_SOURCE_TOUCH;
} else {
return SDL_MOUSE_EVENT_SOURCE_PEN;
}
}
/* Sometimes WM_INPUT events won't have the correct touch signature,
so we have to rely purely on the touch bit being set. */
if (SDL_TouchDevicesAvailable() && extrainfo & 0x80) {
return SDL_MOUSE_EVENT_SOURCE_TOUCH;
}
return SDL_MOUSE_EVENT_SOURCE_MOUSE;
}
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
static SDL_WindowData *WIN_GetWindowDataFromHWND(HWND hwnd)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
SDL_Window *window;
if (_this) {
for (window = _this->windows; window; window = window->next) {
SDL_WindowData *data = window->driverdata;
if (data && data->hwnd == hwnd) {
return data;
}
}
}
return NULL;
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
LRESULT CALLBACK
WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
KBDLLHOOKSTRUCT *hookData = (KBDLLHOOKSTRUCT *)lParam;
SDL_VideoData *data = SDL_GetVideoDevice()->driverdata;
SDL_Scancode scanCode;
if (nCode < 0 || nCode != HC_ACTION) {
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
switch (hookData->vkCode) {
case VK_LWIN:
scanCode = SDL_SCANCODE_LGUI;
break;
case VK_RWIN:
scanCode = SDL_SCANCODE_RGUI;
break;
case VK_LMENU:
scanCode = SDL_SCANCODE_LALT;
break;
case VK_RMENU:
scanCode = SDL_SCANCODE_RALT;
break;
case VK_LCONTROL:
scanCode = SDL_SCANCODE_LCTRL;
break;
case VK_RCONTROL:
scanCode = SDL_SCANCODE_RCTRL;
break;
/* These are required to intercept Alt+Tab and Alt+Esc on Windows 7 */
case VK_TAB:
scanCode = SDL_SCANCODE_TAB;
break;
case VK_ESCAPE:
scanCode = SDL_SCANCODE_ESCAPE;
break;
default:
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
if (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) {
SDL_SendKeyboardKey(0, SDL_PRESSED, scanCode);
} else {
SDL_SendKeyboardKey(0, SDL_RELEASED, scanCode);
/* If the key was down prior to our hook being installed, allow the
key up message to pass normally the first time. This ensures other
windows have a consistent view of the key state, and avoids keys
being stuck down in those windows if they are down when the grab
happens and raised while grabbed. */
if (hookData->vkCode <= 0xFF && data->pre_hook_key_state[hookData->vkCode]) {
data->pre_hook_key_state[hookData->vkCode] = 0;
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
}
return 1;
}
static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, RAWMOUSE *rawmouse)
{
SDL_MouseID mouseID;
if (GetMouseMessageSource(rawmouse->ulExtraInformation) == SDL_MOUSE_EVENT_SOURCE_TOUCH) {
return;
}
/* We do all of our mouse state checking against mouse ID 0
* We would only use the actual hDevice if we were tracking
* all mouse motion independently, and never using mouse ID 0.
*/
mouseID = 0; /* (SDL_MouseID)(uintptr_t)inp.header.hDevice; */
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
if (rawmouse->lLastX || rawmouse->lLastY) {
SDL_SendMouseMotion(timestamp, data->window, mouseID, 1, (float)rawmouse->lLastX, (float)rawmouse->lLastY);
}
} else if (rawmouse->lLastX || rawmouse->lLastY) {
/* This is absolute motion, either using a tablet or mouse over RDP
Notes on how RDP appears to work, as of Windows 10 2004:
- SetCursorPos() calls are cached, with multiple calls coalesced into a single call that's sent to the RDP client. If the last call to SetCursorPos() has the same value as the last one that was sent to the client, it appears to be ignored and not sent. This means that we need to jitter the SetCursorPos() position slightly in order for the recentering to work correctly.
- User mouse motion is coalesced with SetCursorPos(), so the WM_INPUT positions we see will not necessarily match the position we requested with SetCursorPos().
- SetCursorPos() outside of the bounds of the focus window appears not to do anything.
- SetCursorPos() while the cursor is NULL doesn't do anything
We handle this by creating a safe area within the application window, and when the mouse leaves that safe area, we warp back to the opposite side. Any single motion > 50% of the safe area is assumed to be a warp and ignored.
*/
SDL_bool remote_desktop = GetSystemMetrics(SM_REMOTESESSION) ? SDL_TRUE : SDL_FALSE;
SDL_bool virtual_desktop = (rawmouse->usFlags & MOUSE_VIRTUAL_DESKTOP) ? SDL_TRUE : SDL_FALSE;
SDL_bool normalized_coordinates = !(rawmouse->usFlags & 0x40) ? SDL_TRUE : SDL_FALSE;
int w = GetSystemMetrics(virtual_desktop ? SM_CXVIRTUALSCREEN : SM_CXSCREEN);
int h = GetSystemMetrics(virtual_desktop ? SM_CYVIRTUALSCREEN : SM_CYSCREEN);
int x = normalized_coordinates ? (int)(((float)rawmouse->lLastX / 65535.0f) * w) : (int)rawmouse->lLastX;
int y = normalized_coordinates ? (int)(((float)rawmouse->lLastY / 65535.0f) * h) : (int)rawmouse->lLastY;
int relX, relY;
/* Calculate relative motion */
if (data->last_raw_mouse_position.x == 0 && data->last_raw_mouse_position.y == 0) {
data->last_raw_mouse_position.x = x;
data->last_raw_mouse_position.y = y;
}
relX = x - data->last_raw_mouse_position.x;
relY = y - data->last_raw_mouse_position.y;
if (remote_desktop) {
if (!data->in_title_click && !data->focus_click_pending) {
static int wobble;
float floatX = (float)x / w;
float floatY = (float)y / h;
/* See if the mouse is at the edge of the screen, or in the RDP title bar area */
if (floatX <= 0.01f || floatX >= 0.99f || floatY <= 0.01f || floatY >= 0.99f || y < 32) {
/* Wobble the cursor position so it's not ignored if the last warp didn't have any effect */
RECT rect = data->cursor_clipped_rect;
int warpX = rect.left + ((rect.right - rect.left) / 2) + wobble;
int warpY = rect.top + ((rect.bottom - rect.top) / 2);
WIN_SetCursorPos(warpX, warpY);
++wobble;
if (wobble > 1) {
wobble = -1;
}
} else {
/* Send relative motion if we didn't warp last frame (had good position data)
We also sometimes get large deltas due to coalesced mouse motion and warping,
so ignore those.
*/
const int MAX_RELATIVE_MOTION = (h / 6);
if (SDL_abs(relX) < MAX_RELATIVE_MOTION &&
SDL_abs(relY) < MAX_RELATIVE_MOTION) {
SDL_SendMouseMotion(timestamp, data->window, mouseID, 1, (float)relX, (float)relY);
}
}
}
} else {
const int MAXIMUM_TABLET_RELATIVE_MOTION = 32;
if (SDL_abs(relX) > MAXIMUM_TABLET_RELATIVE_MOTION ||
SDL_abs(relY) > MAXIMUM_TABLET_RELATIVE_MOTION) {
/* Ignore this motion, probably a pen lift and drop */
} else {
SDL_SendMouseMotion(timestamp, data->window, mouseID, 1, (float)relX, (float)relY);
}
}
data->last_raw_mouse_position.x = x;
data->last_raw_mouse_position.y = y;
}
WIN_CheckRawMouseButtons(timestamp, rawmouse->usButtonFlags, data, mouseID);
}
void WIN_PollRawMouseInput(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window;
SDL_WindowData *data;
UINT size, count, i, total = 0;
RAWINPUT *input;
Uint64 now;
/* We only use raw mouse input in relative mode */
if (!mouse->relative_mode || mouse->relative_mode_warp) {
return;
}
/* Relative mouse motion is delivered to the window with keyboard focus */
window = SDL_GetKeyboardFocus();
if (!window) {
return;
}
data = window->driverdata;
if (data->rawinput_size == 0) {
BOOL isWow64;
data->rawinput_offset = sizeof(RAWINPUTHEADER);
if (IsWow64Process(GetCurrentProcess(), &isWow64) && isWow64) {
/* We're going to get 64-bit data, so use the 64-bit RAWINPUTHEADER size */
data->rawinput_offset += 8;
}
if (GetRawInputBuffer(NULL, &data->rawinput_size, sizeof(RAWINPUTHEADER)) == (UINT)-1) {
return;
}
if (data->rawinput_size == 0) {
return;
}
}
/* Get all available events */
for (;;) {
if (total == data->rawinput_count) {
count = total + 8;
input = (RAWINPUT *)SDL_realloc(data->rawinput, count * data->rawinput_size);
if (!input) {
return;
}
data->rawinput = input;
data->rawinput_count = count;
}
size = (data->rawinput_count - total) * data->rawinput_size;
count = GetRawInputBuffer((RAWINPUT *)((BYTE *)data->rawinput + (total * data->rawinput_size)), &size, sizeof(RAWINPUTHEADER));
if (count == (UINT)-1 || count == 0) {
break;
}
total += count;
}
now = SDL_GetTicksNS();
if (total > 0) {
Uint64 timestamp, increment;
Uint64 delta = (now - data->last_rawinput_poll);
if (total > 1 && delta <= SDL_MS_TO_NS(100)) {
/* We'll spread these events over the time since the last poll */
timestamp = data->last_rawinput_poll;
increment = delta / total;
} else {
/* Do we want to track the update rate per device? */
timestamp = now;
increment = 0;
}
for (i = 0, input = data->rawinput; i < total; ++i, input = NEXTRAWINPUTBLOCK(input)) {
timestamp += increment;
if (input->header.dwType == RIM_TYPEMOUSE) {
RAWMOUSE *rawmouse = (RAWMOUSE *)((BYTE *)input + data->rawinput_offset);
WIN_HandleRawMouseInput(timestamp, window->driverdata, rawmouse);
}
}
}
data->last_rawinput_poll = now;
}
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
LRESULT CALLBACK
WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
SDL_WindowData *data;
LRESULT returnCode = -1;
/* Get the window data for the window */
data = WIN_GetWindowDataFromHWND(hwnd);
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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if (!data) {
/* Fallback */
data = (SDL_WindowData *)GetProp(hwnd, TEXT("SDL_WindowData"));
}
#endif
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if (!data) {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
#ifdef WMMSG_DEBUG
{
char message[1024];
if (msg > MAX_WMMSG) {
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SDL_snprintf(message, sizeof(message), "Received windows message: %p UNKNOWN (%d) -- 0x%x, 0x%x\r\n", hwnd, msg, wParam, lParam);
} else {
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SDL_snprintf(message, sizeof(message), "Received windows message: %p %s -- 0x%x, 0x%x\r\n", hwnd, wmtab[msg], wParam, lParam);
}
OutputDebugStringA(message);
}
#endif /* WMMSG_DEBUG */
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata)) {
return 0;
}
#endif
switch (msg) {
case WM_SHOWWINDOW:
{
if (wParam) {
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
}
} break;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
case WM_NCACTIVATE:
{
/* Don't immediately clip the cursor in case we're clicking minimize/maximize buttons */
data->skip_update_clipcursor = SDL_TRUE;
/* Update the focus here, since it's possible to get WM_ACTIVATE and WM_SETFOCUS without
actually being the foreground window, but this appears to get called in all cases where
the global foreground window changes to and from this window. */
WIN_UpdateFocus(data->window, !!wParam);
} break;
case WM_ACTIVATE:
{
/* Update the focus in case we changed focus to a child window and then away from the application */
WIN_UpdateFocus(data->window, !!LOWORD(wParam));
} break;
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case WM_MOUSEACTIVATE:
{
if (SDL_WINDOW_IS_POPUP(data->window)) {
return MA_NOACTIVATE;
}
} break;
case WM_SETFOCUS:
{
/* Update the focus in case it's changing between top-level windows in the same application */
WIN_UpdateFocus(data->window, SDL_TRUE);
} break;
case WM_KILLFOCUS:
case WM_ENTERIDLE:
{
/* Update the focus in case it's changing between top-level windows in the same application */
WIN_UpdateFocus(data->window, SDL_FALSE);
} break;
case WM_POINTERUPDATE:
{
data->last_pointer_update = lParam;
break;
}
case WM_MOUSEMOVE:
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!data->mouse_tracked) {
TRACKMOUSEEVENT trackMouseEvent;
trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT);
trackMouseEvent.dwFlags = TME_LEAVE;
trackMouseEvent.hwndTrack = data->hwnd;
if (TrackMouseEvent(&trackMouseEvent)) {
data->mouse_tracked = SDL_TRUE;
}
}
if (!mouse->relative_mode || mouse->relative_mode_warp) {
/* Only generate mouse events for real mouse */
if (GetMouseMessageSource((ULONG)GetMessageExtraInfo()) != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
lParam != data->last_pointer_update) {
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, 0, 0, (float)GET_X_LPARAM(lParam), (float)GET_Y_LPARAM(lParam));
}
}
} break;
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
case WM_XBUTTONDOWN:
case WM_XBUTTONDBLCLK:
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
if (GetMouseMessageSource((ULONG)GetMessageExtraInfo()) != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
lParam != data->last_pointer_update) {
WIN_CheckWParamMouseButtons(WIN_GetEventTimestamp(), wParam, data, 0);
}
}
} break;
#if 0 /* We handle raw input all at once instead of using a syscall for each mouse event */
case WM_INPUT:
{
SDL_Mouse *mouse = SDL_GetMouse();
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
RAWINPUT inp;
UINT size = sizeof(inp);
/* We only use raw mouse input in relative mode */
if (!mouse->relative_mode || mouse->relative_mode_warp) {
break;
}
/* Relative mouse motion is delivered to the window with keyboard focus */
if (data->window != SDL_GetKeyboardFocus()) {
break;
}
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
if (inp.header.dwType == RIM_TYPEMOUSE) {
WIN_HandleRawMouseInput(WIN_GetEventTimestamp(), data, &inp.data.mouse);
}
} break;
#endif
case WM_MOUSEWHEEL:
case WM_MOUSEHWHEEL:
{
short amount = GET_WHEEL_DELTA_WPARAM(wParam);
float fAmount = (float)amount / WHEEL_DELTA;
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if (msg == WM_MOUSEWHEEL) {
SDL_SendMouseWheel(WIN_GetEventTimestamp(), data->window, 0, 0.0f, fAmount, SDL_MOUSEWHEEL_NORMAL);
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} else {
SDL_SendMouseWheel(WIN_GetEventTimestamp(), data->window, 0, fAmount, 0.0f, SDL_MOUSEWHEEL_NORMAL);
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}
} break;
case WM_MOUSELEAVE:
if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !IsIconic(hwnd)) {
SDL_Mouse *mouse;
POINT cursorPos;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
mouse = SDL_GetMouse();
if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, 0, 0, (float)cursorPos.x, (float)cursorPos.y);
} else { /* touch handling? */
mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */
if (mouse->touch_mouse_events) { /* convert touch to mouse events */
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, SDL_TOUCH_MOUSEID, 0, (float)cursorPos.x, (float)cursorPos.y);
} else { /* normal handling */
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, 0, 0, (float)cursorPos.x, (float)cursorPos.y);
}
}
}
if (!SDL_GetMouse()->relative_mode) {
/* When WM_MOUSELEAVE is fired we can be assured that the cursor has left the window */
SDL_SetMouseFocus(NULL);
}
}
/* Once we get WM_MOUSELEAVE we're guaranteed that the window is no longer tracked */
data->mouse_tracked = SDL_FALSE;
returnCode = 0;
break;
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
/* Detect relevant keyboard shortcuts */
if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) {
/* ALT+F4: Close window */
if (code == SDL_SCANCODE_F4 && ShouldGenerateWindowCloseOnAltF4()) {
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_CLOSE_REQUESTED, 0, 0);
}
}
if (code != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_PRESSED, code);
}
}
returnCode = 0;
break;
case WM_SYSKEYUP:
case WM_KEYUP:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (code != SDL_SCANCODE_UNKNOWN) {
if (code == SDL_SCANCODE_PRINTSCREEN &&
keyboardState[code] == SDL_RELEASED) {
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_PRESSED, code);
}
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_RELEASED, code);
}
}
returnCode = 0;
break;
case WM_UNICHAR:
if (wParam == UNICODE_NOCHAR) {
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returnCode = 1;
} else {
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char text[5];
if (SDL_UCS4ToUTF8((Uint32)wParam, text) != text) {
SDL_SendKeyboardText(text);
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}
returnCode = 0;
}
break;
case WM_CHAR:
/* Characters outside Unicode Basic Multilingual Plane (BMP)
* are coded as so called "surrogate pair" in two separate UTF-16 character events.
* Cache high surrogate until next character event. */
if (IS_HIGH_SURROGATE(wParam)) {
data->high_surrogate = (WCHAR)wParam;
} else {
WCHAR utf16[] = {
data->high_surrogate ? data->high_surrogate : (WCHAR)wParam,
data->high_surrogate ? (WCHAR)wParam : L'\0',
L'\0'
};
char utf8[5];
int result = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, utf16, -1, utf8, sizeof(utf8), NULL, NULL);
if (result > 0) {
SDL_SendKeyboardText(utf8);
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}
data->high_surrogate = L'\0';
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}
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returnCode = 0;
break;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#ifdef WM_INPUTLANGCHANGE
case WM_INPUTLANGCHANGE:
{
WIN_UpdateKeymap(SDL_TRUE);
}
returnCode = 1;
break;
#endif /* WM_INPUTLANGCHANGE */
case WM_NCLBUTTONDOWN:
{
data->in_title_click = SDL_TRUE;
} break;
case WM_CAPTURECHANGED:
{
data->in_title_click = SDL_FALSE;
/* The mouse may have been released during a modal loop */
WIN_CheckAsyncMouseRelease(WIN_GetEventTimestamp(), data);
} break;
#ifdef WM_GETMINMAXINFO
case WM_GETMINMAXINFO:
{
MINMAXINFO *info;
RECT size;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
BOOL constrain_max_size;
/* If this is an expected size change, allow it */
if (data->expected_resize) {
break;
}
/* Get the current position of our window */
GetWindowRect(hwnd, &size);
x = size.left;
y = size.top;
/* Calculate current size of our window */
SDL_GetWindowSize(data->window, &w, &h);
SDL_GetWindowMinimumSize(data->window, &min_w, &min_h);
SDL_GetWindowMaximumSize(data->window, &max_w, &max_h);
/* Store in min_w and min_h difference between current size and minimal
size so we don't need to call AdjustWindowRectEx twice */
min_w -= w;
min_h -= h;
if (max_w && max_h) {
max_w -= w;
max_h -= h;
constrain_max_size = TRUE;
} else {
constrain_max_size = FALSE;
}
if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) {
size.top = 0;
size.left = 0;
size.bottom = h;
size.right = w;
WIN_AdjustWindowRectForHWND(hwnd, &size, 0);
w = size.right - size.left;
h = size.bottom - size.top;
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_GETMINMAXINFO: max window size: %dx%d using dpi: %u", w, h, dpi);
#endif
}
/* Fix our size to the current size */
info = (MINMAXINFO *)lParam;
if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS) {
int screenW = GetSystemMetrics(SM_CXSCREEN);
int screenH = GetSystemMetrics(SM_CYSCREEN);
info->ptMaxSize.x = SDL_max(w, screenW);
info->ptMaxSize.y = SDL_max(h, screenH);
info->ptMaxPosition.x = SDL_min(0, ((screenW - w) / 2));
info->ptMaxPosition.y = SDL_min(0, ((screenH - h) / 2));
}
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info->ptMinTrackSize.x = (LONG)w + min_w;
info->ptMinTrackSize.y = (LONG)h + min_h;
if (constrain_max_size) {
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info->ptMaxTrackSize.x = (LONG)w + max_w;
info->ptMaxTrackSize.y = (LONG)h + max_h;
}
} else {
info->ptMaxSize.x = w;
info->ptMaxSize.y = h;
info->ptMaxPosition.x = x;
info->ptMaxPosition.y = y;
info->ptMinTrackSize.x = w;
info->ptMinTrackSize.y = h;
info->ptMaxTrackSize.x = w;
info->ptMaxTrackSize.y = h;
}
}
returnCode = 0;
break;
#endif /* WM_GETMINMAXINFO */
case WM_WINDOWPOSCHANGING:
video: Implement asynchronous windowing SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on. With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period. The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before. Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do. The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms. Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-10-25 15:09:55 -04:00
{
if (data->expected_resize) {
returnCode = 0;
}
if (data->floating_rect_pending &&
!IsIconic(hwnd) &&
!IsZoomed(hwnd) &&
(data->window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED)) &&
!(data->window->flags & SDL_WINDOW_FULLSCREEN)) {
/* If a new floating size is pending, apply it if moving from a fixed-size to floating state. */
WINDOWPOS *windowpos = (WINDOWPOS*)lParam;
int fx, fy, fw, fh;
WIN_AdjustWindowRect(data->window, &fx, &fy, &fw, &fh, SDL_WINDOWRECT_FLOATING);
windowpos->x = fx;
windowpos->y = fy;
windowpos->cx = fw;
windowpos->cy = fh;
windowpos->flags &= ~(SWP_NOSIZE | SWP_NOMOVE);
data->floating_rect_pending = SDL_FALSE;
}
} break;
case WM_WINDOWPOSCHANGED:
{
SDL_Window *win;
const SDL_DisplayID original_displayID = data->last_displayID;
const WINDOWPOS *windowpos = (WINDOWPOS *)lParam;
const SDL_bool iconic = IsIconic(hwnd);
const SDL_bool zoomed = IsZoomed(hwnd);
RECT rect;
int x, y;
int w, h;
if (windowpos->flags & SWP_SHOWWINDOW) {
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
}
video: Implement asynchronous windowing SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on. With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period. The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before. Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do. The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms. Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-10-25 15:09:55 -04:00
if (iconic) {
video: Implement asynchronous windowing SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on. With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period. The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before. Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do. The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms. Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-10-25 15:09:55 -04:00
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MINIMIZED, 0, 0);
} else if (zoomed) {
video: Implement asynchronous windowing SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on. With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period. The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before. Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do. The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms. Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-10-25 15:09:55 -04:00
if (data->window->flags & SDL_WINDOW_MINIMIZED) {
/* If going from minimized to maximized, send the restored event first. */
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_RESTORED, 0, 0);
}
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MAXIMIZED, 0, 0);
} else if (data->window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED)) {
video: Implement asynchronous windowing SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on. With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period. The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before. Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do. The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms. Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-10-25 15:09:55 -04:00
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_RESTORED, 0, 0);
}
if (windowpos->flags & SWP_HIDEWINDOW) {
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
}
/* When the window is minimized it's resized to the dock icon size, ignore this */
if (iconic) {
break;
}
if (data->initializing) {
break;
}
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
ClientToScreen(hwnd, (LPPOINT) &rect);
ClientToScreen(hwnd, (LPPOINT) &rect + 1);
x = rect.left;
y = rect.top;
SDL_GlobalToRelativeForWindow(data->window, x, y, &x, &y);
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MOVED, x, y);
}
/* Moving the window from one display to another can change the size of the window (in the handling of SDL_EVENT_WINDOW_MOVED), so we need to re-query the bounds */
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
w = rect.right;
h = rect.bottom;
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_RESIZED, w, h);
}
WIN_UpdateClipCursor(data->window);
/* Update the window display position */
data->last_displayID = SDL_GetDisplayForWindow(data->window);
if (data->last_displayID != original_displayID) {
/* Display changed, check ICC profile */
WIN_UpdateWindowICCProfile(data->window, SDL_TRUE);
}
2023-03-02 17:32:18 -05:00
/* Update the position of any child windows */
2023-11-09 22:29:15 +01:00
for (win = data->window->first_child; win; win = win->next_sibling) {
/* Don't update hidden child windows, their relative position doesn't change */
if (!(win->flags & SDL_WINDOW_HIDDEN)) {
video: Implement asynchronous windowing SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on. With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period. The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before. Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do. The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms. Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-10-25 15:09:55 -04:00
WIN_SetWindowPositionInternal(win, SWP_NOCOPYBITS | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
}
2023-03-02 17:32:18 -05:00
}
/* Forces a WM_PAINT event */
InvalidateRect(hwnd, NULL, FALSE);
} break;
case WM_ENTERSIZEMOVE:
case WM_ENTERMENULOOP:
{
SetTimer(hwnd, (UINT_PTR)SDL_IterateMainCallbacks, USER_TIMER_MINIMUM, NULL);
} break;
case WM_TIMER:
{
if (wParam == (UINT_PTR)SDL_IterateMainCallbacks) {
if (SDL_HasMainCallbacks()) {
SDL_IterateMainCallbacks(SDL_FALSE);
} else {
// Send an expose event so the application can redraw
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_EXPOSED, 0, 0);
}
return 0;
}
} break;
case WM_EXITSIZEMOVE:
case WM_EXITMENULOOP:
{
KillTimer(hwnd, (UINT_PTR)SDL_IterateMainCallbacks);
} break;
case WM_SETCURSOR:
{
Uint16 hittest;
hittest = LOWORD(lParam);
if (hittest == HTCLIENT) {
SetCursor(SDL_cursor);
returnCode = TRUE;
} else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) {
SetCursor(NULL);
returnCode = TRUE;
}
} break;
/* We were occluded, refresh our display */
case WM_PAINT:
{
RECT rect;
if (GetUpdateRect(hwnd, &rect, FALSE)) {
const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
/* Composited windows will continue to receive WM_PAINT messages for update
regions until the window is actually painted through Begin/EndPaint */
if (style & WS_EX_COMPOSITED) {
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
}
ValidateRect(hwnd, NULL);
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_EXPOSED, 0, 0);
}
}
returnCode = 0;
break;
/* We'll do our own drawing, prevent flicker */
case WM_ERASEBKGND:
if (!data->videodata->cleared) {
RECT client_rect;
HBRUSH brush;
data->videodata->cleared = SDL_TRUE;
GetClientRect(hwnd, &client_rect);
brush = CreateSolidBrush(0);
FillRect(GetDC(hwnd), &client_rect, brush);
DeleteObject(brush);
}
return 1;
case WM_SYSCOMMAND:
{
if (!g_WindowsEnableMenuMnemonics) {
if ((wParam & 0xFFF0) == SC_KEYMENU) {
return 0;
}
}
#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
/* Don't start the screensaver or blank the monitor in fullscreen apps */
if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
(wParam & 0xFFF0) == SC_MONITORPOWER) {
if (SDL_GetVideoDevice()->suspend_screensaver) {
return 0;
}
}
#endif /* System has screensaver support */
} break;
case WM_CLOSE:
{
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_CLOSE_REQUESTED, 0, 0);
}
returnCode = 0;
break;
case WM_TOUCH:
if (data->videodata->GetTouchInputInfo && data->videodata->CloseTouchInputHandle) {
UINT i, num_inputs = LOWORD(wParam);
SDL_bool isstack;
PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack);
if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
RECT rect;
float x, y;
2023-05-20 13:09:46 -04:00
if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
if (inputs) {
SDL_small_free(inputs, isstack);
}
break;
}
ClientToScreen(hwnd, (LPPOINT)&rect);
ClientToScreen(hwnd, (LPPOINT)&rect + 1);
rect.top *= 100;
rect.left *= 100;
rect.bottom *= 100;
rect.right *= 100;
for (i = 0; i < num_inputs; ++i) {
PTOUCHINPUT input = &inputs[i];
const int w = (rect.right - rect.left);
const int h = (rect.bottom - rect.top);
const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
/* TODO: Can we use GetRawInputDeviceInfo and HID info to
determine if this is a direct or indirect touch device?
*/
if (SDL_AddTouch(touchId, SDL_TOUCH_DEVICE_DIRECT, (input->dwFlags & TOUCHEVENTF_PEN) == TOUCHEVENTF_PEN ? "pen" : "touch") < 0) {
continue;
}
/* Get the normalized coordinates for the window */
if (w <= 1) {
x = 0.5f;
} else {
x = (float)(input->x - rect.left) / (w - 1);
}
if (h <= 1) {
y = 0.5f;
} else {
y = (float)(input->y - rect.top) / (h - 1);
}
/* FIXME: Should we use the input->dwTime field for the tick source of the timestamp? */
if (input->dwFlags & TOUCHEVENTF_DOWN) {
SDL_SendTouch(WIN_GetEventTimestamp(), touchId, input->dwID, data->window, SDL_TRUE, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_MOVE) {
SDL_SendTouchMotion(WIN_GetEventTimestamp(), touchId, input->dwID, data->window, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_UP) {
SDL_SendTouch(WIN_GetEventTimestamp(), touchId, input->dwID, data->window, SDL_FALSE, x, y, 1.0f);
}
}
}
SDL_small_free(inputs, isstack);
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
return 0;
}
break;
Fix uses of undefined macro identifiers (-Wundef) * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded __IOS__ * Fix -Wundef warnings due to use of unguarded EMULATE_CAS * Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS * Fix -Wundef warnings due to use of unguarded __VITA__ * Fix -Wundef warnings due to use of unguarded __3DS__ * Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS * Fix -Wundef warnings due to use of unguarded __APPLE__ * Fix -Wundef warnings due to use of unguarded __WINRT__ * Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED * Fix -Wundef warnings due to use of unguarded __TVOS__ * Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2 * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12 * Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM * Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H * Fix -Wundef warnings due to use of unguarded __RISCOS__ * Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN * textureData is only needed when SDL is built with YUV support * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA * Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS * Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET * Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX * Fix -Wundef warnings due to use of unguarded HAVE_LIBC * Fix -Wundef warnings due to disabling SDL_LIBC * Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND * Fix -Wundef warnings due to use of unguarded DEBUG * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * Fix -Werror=unused-variable when building with SDL_LIBC=OFF * Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV * Use SDL alloc functions in libusb/hid.c * Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS * Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2 * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE * Don't call XShape functions when XShape is diabled * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Disable array when compiled with SDL_EVENTS=OFF * Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD * Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2 * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA * Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE * Fix -Wundef warnings due to use of unguarded __WINDOWS__ * Fix -Wundef warnings due to use of unguarded __WINGDK__ * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR * Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED * Fix -Wundef warnings due to use of unguarded __XBOXONE__ * Fix -Wundef warnings due to use of unguarded __XBOXSERIES__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR * Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP * Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX * Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED * Fix C4090 warning ('function': different 'const' qualifiers) * ci: use -isystem for include dirs of pspdev toolchain * cmake: add -Wundef option * Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded __MACOS__ * DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c * Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP * Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * fix SDL_VIDEO_DRIVER_WAYLAND * fix SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_SETJMP * Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H * Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H * Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT * Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX * Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX * Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP * Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA * Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded __OpenBSD__ * Fix -Wundef warnings due to use of unguarded __FreeBSD__ * Fix -Wundef warnings due to use of unguarded __MWERKS__ * Fix -Wundef warnings due to use of unguarded __WIN32__ * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE * Revert "Use SDL alloc functions in libusb/hid.c" This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8. * Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2 * Don't use defined in macro
2023-03-29 21:49:01 +00:00
#ifdef HAVE_TPCSHRD_H
case WM_TABLET_QUERYSYSTEMGESTURESTATUS:
/* See https://msdn.microsoft.com/en-us/library/windows/desktop/bb969148(v=vs.85).aspx .
* If we're handling our own touches, we don't want any gestures.
* Not all of these settings are documented.
* The use of the undocumented ones was suggested by https://github.com/bjarkeck/GCGJ/blob/master/Monogame/Windows/WinFormsGameForm.cs . */
return TABLET_DISABLE_PRESSANDHOLD | TABLET_DISABLE_PENTAPFEEDBACK | TABLET_DISABLE_PENBARRELFEEDBACK | TABLET_DISABLE_TOUCHUIFORCEON | TABLET_DISABLE_TOUCHUIFORCEOFF | TABLET_DISABLE_TOUCHSWITCH | TABLET_DISABLE_FLICKS | TABLET_DISABLE_SMOOTHSCROLLING | TABLET_DISABLE_FLICKFALLBACKKEYS; /* disables press and hold (right-click) gesture */
/* disables UI feedback on pen up (waves) */
/* disables UI feedback on pen button down (circle) */
/* disables pen flicks (back, forward, drag down, drag up) */
#endif /* HAVE_TPCSHRD_H */
case WM_DROPFILES:
{
UINT i;
HDROP drop = (HDROP)wParam;
UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
for (i = 0; i < count; ++i) {
UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
LPTSTR buffer = (LPTSTR)SDL_malloc(sizeof(TCHAR) * size);
if (buffer) {
if (DragQueryFile(drop, i, buffer, size)) {
char *file = WIN_StringToUTF8(buffer);
SDL_SendDropFile(data->window, NULL, file);
SDL_free(file);
}
SDL_free(buffer);
}
}
SDL_SendDropComplete(data->window);
DragFinish(drop);
return 0;
} break;
case WM_DISPLAYCHANGE:
{
// Reacquire displays if any were added or removed
WIN_RefreshDisplays(SDL_GetVideoDevice());
} break;
case WM_NCCALCSIZE:
{
Uint32 window_flags = SDL_GetWindowFlags(data->window);
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if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSCREEN)) {
/* When borderless, need to tell windows that the size of the non-client area is 0 */
if (!(window_flags & SDL_WINDOW_RESIZABLE)) {
int w, h;
NCCALCSIZE_PARAMS *params = (NCCALCSIZE_PARAMS *)lParam;
w = data->window->floating.w;
h = data->window->floating.h;
params->rgrc[0].right = params->rgrc[0].left + w;
params->rgrc[0].bottom = params->rgrc[0].top + h;
}
return 0;
}
} break;
case WM_NCHITTEST:
{
SDL_Window *window = data->window;
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if (window->flags & SDL_WINDOW_TOOLTIP) {
return HTTRANSPARENT;
}
if (window->hit_test) {
POINT winpoint;
winpoint.x = GET_X_LPARAM(lParam);
winpoint.y = GET_Y_LPARAM(lParam);
if (ScreenToClient(hwnd, &winpoint)) {
SDL_Point point;
SDL_HitTestResult rc;
point.x = winpoint.x;
point.y = winpoint.y;
rc = window->hit_test(window, &point, window->hit_test_data);
switch (rc) {
#define POST_HIT_TEST(ret) \
{ \
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_HIT_TEST, 0, 0); \
return ret; \
}
case SDL_HITTEST_DRAGGABLE:
POST_HIT_TEST(HTCAPTION);
case SDL_HITTEST_RESIZE_TOPLEFT:
POST_HIT_TEST(HTTOPLEFT);
case SDL_HITTEST_RESIZE_TOP:
POST_HIT_TEST(HTTOP);
case SDL_HITTEST_RESIZE_TOPRIGHT:
POST_HIT_TEST(HTTOPRIGHT);
case SDL_HITTEST_RESIZE_RIGHT:
POST_HIT_TEST(HTRIGHT);
case SDL_HITTEST_RESIZE_BOTTOMRIGHT:
POST_HIT_TEST(HTBOTTOMRIGHT);
case SDL_HITTEST_RESIZE_BOTTOM:
POST_HIT_TEST(HTBOTTOM);
case SDL_HITTEST_RESIZE_BOTTOMLEFT:
POST_HIT_TEST(HTBOTTOMLEFT);
case SDL_HITTEST_RESIZE_LEFT:
POST_HIT_TEST(HTLEFT);
#undef POST_HIT_TEST
case SDL_HITTEST_NORMAL:
return HTCLIENT;
}
}
/* If we didn't return, this will call DefWindowProc below. */
}
} break;
case WM_GETDPISCALEDSIZE:
/* Windows 10 Creators Update+ */
/* Documented as only being sent to windows that are per-monitor V2 DPI aware.
Experimentation shows it's only sent during interactive dragging, not in response to
SetWindowPos. */
if (data->videodata->GetDpiForWindow && data->videodata->AdjustWindowRectExForDpi) {
/* Windows expects applications to scale their window rects linearly
when dragging between monitors with different DPI's.
e.g. a 100x100 window dragged to a 200% scaled monitor
becomes 200x200.
For SDL, we instead want the client size to scale linearly.
This is not the same as the window rect scaling linearly,
because Windows doesn't scale the non-client area (titlebar etc.)
linearly. So, we need to handle this message to request custom
scaling. */
const int nextDPI = (int)wParam;
const int prevDPI = (int)data->videodata->GetDpiForWindow(hwnd);
SIZE *sizeInOut = (SIZE *)lParam;
int frame_w, frame_h;
int query_client_w_win, query_client_h_win;
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_GETDPISCALEDSIZE: current DPI: %d potential DPI: %d input size: (%dx%d)",
prevDPI, nextDPI, sizeInOut->cx, sizeInOut->cy);
#endif
/* Subtract the window frame size that would have been used at prevDPI */
{
RECT rect = { 0 };
if (!(data->window->flags & SDL_WINDOW_BORDERLESS)) {
WIN_AdjustWindowRectForHWND(hwnd, &rect, prevDPI);
}
frame_w = -rect.left + rect.right;
frame_h = -rect.top + rect.bottom;
query_client_w_win = sizeInOut->cx - frame_w;
query_client_h_win = sizeInOut->cy - frame_h;
}
/* Add the window frame size that would be used at nextDPI */
{
RECT rect = { 0 };
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rect.right = query_client_w_win;
rect.bottom = query_client_h_win;
if (!(data->window->flags & SDL_WINDOW_BORDERLESS)) {
WIN_AdjustWindowRectForHWND(hwnd, &rect, nextDPI);
}
/* This is supposed to control the suggested rect param of WM_DPICHANGED */
sizeInOut->cx = rect.right - rect.left;
sizeInOut->cy = rect.bottom - rect.top;
}
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_GETDPISCALEDSIZE: output size: (%dx%d)", sizeInOut->cx, sizeInOut->cy);
#endif
return TRUE;
}
break;
case WM_DPICHANGED:
/* Windows 8.1+ */
{
const int newDPI = HIWORD(wParam);
RECT *const suggestedRect = (RECT *)lParam;
int w, h;
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_DPICHANGED: to %d\tsuggested rect: (%d, %d), (%dx%d)\n", newDPI,
suggestedRect->left, suggestedRect->top, suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top);
#endif
if (data->expected_resize) {
/* This DPI change is coming from an explicit SetWindowPos call within SDL.
Assume all call sites are calculating the DPI-aware frame correctly, so
we don't need to do any further adjustment. */
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_DPICHANGED: Doing nothing, assuming window is already sized correctly");
#endif
return 0;
}
/* Interactive user-initiated resizing/movement */
{
/* Calculate the new frame w/h such that
the client area size is maintained. */
RECT rect = { 0 };
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rect.right = data->window->w;
rect.bottom = data->window->h;
if (!(data->window->flags & SDL_WINDOW_BORDERLESS)) {
WIN_AdjustWindowRectForHWND(hwnd, &rect, newDPI);
}
w = rect.right - rect.left;
h = rect.bottom - rect.top;
}
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_DPICHANGED: current SDL window size: (%dx%d)\tcalling SetWindowPos: (%d, %d), (%dx%d)\n",
data->window->w, data->window->h,
suggestedRect->left, suggestedRect->top, w, h);
#endif
data->expected_resize = SDL_TRUE;
SetWindowPos(hwnd,
NULL,
suggestedRect->left,
suggestedRect->top,
w,
h,
SWP_NOZORDER | SWP_NOACTIVATE);
data->expected_resize = SDL_FALSE;
return 0;
}
break;
case WM_SETTINGCHANGE:
if (wParam == 0 && lParam != 0 && SDL_wcscmp((wchar_t *)lParam, L"ImmersiveColorSet") == 0) {
SDL_SetSystemTheme(WIN_GetSystemTheme());
WIN_UpdateDarkModeForHWND(hwnd);
}
if (wParam == SPI_SETMOUSE || wParam == SPI_SETMOUSESPEED) {
WIN_UpdateMouseSystemScale();
}
break;
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
}
/* If there's a window proc, assume it's going to handle messages */
if (data->wndproc) {
return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
} else if (returnCode >= 0) {
return returnCode;
} else {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
static void WIN_UpdateClipCursorForWindows()
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
SDL_Window *window;
Uint64 now = SDL_GetTicks();
const int CLIPCURSOR_UPDATE_INTERVAL_MS = 3000;
if (_this) {
for (window = _this->windows; window; window = window->next) {
SDL_WindowData *data = window->driverdata;
if (data) {
if (data->skip_update_clipcursor) {
data->skip_update_clipcursor = SDL_FALSE;
WIN_UpdateClipCursor(window);
} else if (now >= (data->last_updated_clipcursor + CLIPCURSOR_UPDATE_INTERVAL_MS)) {
WIN_UpdateClipCursor(window);
}
}
}
}
}
static void WIN_UpdateMouseCapture()
{
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
if (focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
SDL_WindowData *data = focusWindow->driverdata;
if (!data->mouse_tracked) {
POINT cursorPos;
if (GetCursorPos(&cursorPos) && ScreenToClient(data->hwnd, &cursorPos)) {
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
SDL_MouseID mouseID = SDL_GetMouse()->mouseID;
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, 0, (float)cursorPos.x, (float)cursorPos.y);
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SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,
!swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,
!swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
}
}
}
}
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
/* A message hook called before TranslateMessage() */
static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
static void *g_WindowsMessageHookData = NULL;
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
{
g_WindowsMessageHook = callback;
g_WindowsMessageHookData = userdata;
}
int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
{
MSG msg;
if (g_WindowsEnableMessageLoop) {
BOOL message_result;
UINT_PTR timer_id = 0;
if (timeoutNS > 0) {
timer_id = SetTimer(NULL, 0, (UINT)SDL_NS_TO_MS(timeoutNS), NULL);
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
message_result = GetMessage(&msg, 0, 0, 0);
KillTimer(NULL, timer_id);
} else if (timeoutNS == 0) {
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
message_result = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
} else {
message_result = GetMessage(&msg, 0, 0, 0);
}
if (message_result) {
2023-11-09 22:29:15 +01:00
if (msg.message == WM_TIMER && !msg.hwnd && msg.wParam == timer_id) {
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
return 0;
}
if (g_WindowsMessageHook) {
if (!g_WindowsMessageHook(g_WindowsMessageHookData, &msg)) {
return 1;
}
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
}
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);
return 1;
} else {
return 0;
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
}
} else {
/* Fail the wait so the caller falls back to polling */
return -1;
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
}
}
void WIN_SendWakeupEvent(SDL_VideoDevice *_this, SDL_Window *window)
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
{
SDL_WindowData *data = window->driverdata;
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
2021-03-12 21:58:20 +01:00
PostMessage(data->hwnd, data->videodata->_SDL_WAKEUP, 0, 0);
}
void WIN_PumpEvents(SDL_VideoDevice *_this)
{
MSG msg;
#ifdef _MSC_VER /* We explicitly want to use GetTickCount(), not GetTickCount64() */
#pragma warning(push)
#pragma warning(disable : 28159)
#endif
DWORD end_ticks = GetTickCount() + 1;
#ifdef _MSC_VER
#pragma warning(pop)
#endif
int new_messages = 0;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
const Uint8 *keystate;
SDL_Window *focusWindow;
#endif
if (g_WindowsEnableMessageLoop) {
SDL_processing_messages = SDL_TRUE;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (g_WindowsMessageHook) {
if (!g_WindowsMessageHook(g_WindowsMessageHookData, &msg)) {
continue;
}
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
/* Don't dispatch any mouse motion queued prior to or including the last mouse warp */
if (msg.message == WM_MOUSEMOVE && SDL_last_warp_time) {
if (!SDL_TICKS_PASSED(msg.time, (SDL_last_warp_time + 1))) {
continue;
}
/* This mouse message happened after the warp */
SDL_last_warp_time = 0;
}
2022-07-03 12:19:33 -07:00
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
WIN_SetMessageTick(msg.time);
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);
/* Make sure we don't busy loop here forever if there are lots of events coming in */
if (SDL_TICKS_PASSED(msg.time, end_ticks)) {
/* We might get a few new messages generated by the Steam overlay or other application hooks
In this case those messages will be processed before any pending input, so we want to continue after those messages.
(thanks to Peter Deayton for his investigation here)
*/
const int MAX_NEW_MESSAGES = 3;
++new_messages;
if (new_messages > MAX_NEW_MESSAGES) {
break;
}
}
}
SDL_processing_messages = SDL_FALSE;
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
You won't get a KEYUP until both are released, and that keyup will only be for the second
key you released. Take heroic measures and check the keystate as of the last handled event,
and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */
keystate = SDL_GetKeyboardState(NULL);
if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
SDL_SendKeyboardKey(0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
SDL_SendKeyboardKey(0, SDL_RELEASED, SDL_SCANCODE_RSHIFT);
}
/* The Windows key state gets lost when using Windows+Space or Windows+G shortcuts and
not grabbing the keyboard. Note: If we *are* grabbing the keyboard, GetKeyState()
will return inaccurate results for VK_LWIN and VK_RWIN but we don't need it anyway. */
focusWindow = SDL_GetKeyboardFocus();
2023-11-09 22:29:15 +01:00
if (!focusWindow || !(focusWindow->flags & SDL_WINDOW_KEYBOARD_GRABBED)) {
if ((keystate[SDL_SCANCODE_LGUI] == SDL_PRESSED) && !(GetKeyState(VK_LWIN) & 0x8000)) {
SDL_SendKeyboardKey(0, SDL_RELEASED, SDL_SCANCODE_LGUI);
}
if ((keystate[SDL_SCANCODE_RGUI] == SDL_PRESSED) && !(GetKeyState(VK_RWIN) & 0x8000)) {
SDL_SendKeyboardKey(0, SDL_RELEASED, SDL_SCANCODE_RGUI);
}
}
/* Update the clipping rect in case someone else has stolen it */
WIN_UpdateClipCursorForWindows();
/* Update mouse capture */
WIN_UpdateMouseCapture();
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
#ifdef __GDK__
GDK_DispatchTaskQueue();
#endif
}
static int app_registered = 0;
LPTSTR SDL_Appname = NULL;
Uint32 SDL_Appstyle = 0;
HINSTANCE SDL_Instance = NULL;
static void WIN_CleanRegisterApp(WNDCLASSEX wcex)
{
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
if (wcex.hIcon) {
DestroyIcon(wcex.hIcon);
}
if (wcex.hIconSm) {
DestroyIcon(wcex.hIconSm);
}
#endif
SDL_free(SDL_Appname);
SDL_Appname = NULL;
}
/* Register the class for this application */
int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
{
WNDCLASSEX wcex;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
const char *hint;
TCHAR path[MAX_PATH];
#endif
/* Only do this once... */
if (app_registered) {
++app_registered;
return 0;
}
2023-11-09 22:29:15 +01:00
SDL_assert(!SDL_Appname);
if (!name) {
name = "SDL_app";
#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC)
style = (CS_BYTEALIGNCLIENT | CS_OWNDC);
#endif
}
SDL_Appname = WIN_UTF8ToString(name);
SDL_Appstyle = style;
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
/* Register the application class */
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.hCursor = NULL;
wcex.hIcon = NULL;
wcex.hIconSm = NULL;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = SDL_Appname;
wcex.style = SDL_Appstyle;
wcex.hbrBackground = NULL;
wcex.lpfnWndProc = WIN_WindowProc;
wcex.hInstance = SDL_Instance;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON);
if (hint && *hint) {
wcex.hIcon = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint)));
hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL);
if (hint && *hint) {
wcex.hIconSm = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint)));
}
} else {
/* Use the first icon as a default icon, like in the Explorer */
GetModuleFileName(SDL_Instance, path, MAX_PATH);
ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1);
}
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
if (!RegisterClassEx(&wcex)) {
WIN_CleanRegisterApp(wcex);
return SDL_SetError("Couldn't register application class");
}
app_registered = 1;
return 0;
}
/* Unregisters the windowclass registered in SDL_RegisterApp above. */
void SDL_UnregisterApp()
{
WNDCLASSEX wcex;
/* SDL_RegisterApp might not have been called before */
if (!app_registered) {
return;
}
--app_registered;
if (app_registered == 0) {
/* Ensure the icons are initialized. */
wcex.hIcon = NULL;
wcex.hIconSm = NULL;
/* Check for any registered window classes. */
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
if (GetClassInfoEx(SDL_Instance, SDL_Appname, &wcex)) {
UnregisterClass(SDL_Appname, SDL_Instance);
}
#endif
WIN_CleanRegisterApp(wcex);
}
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */