2022-07-17 08:31:16 -07:00
|
|
|
/*
|
|
|
|
|
Simple DirectMedia Layer
|
2026-01-01 09:39:50 -08:00
|
|
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
2022-07-17 08:31:16 -07:00
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
|
freely, subject to the following restrictions:
|
|
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
|
|
|
claim that you wrote the original software. If you use this software
|
|
|
|
|
in a product, an acknowledgment in the product documentation would be
|
|
|
|
|
appreciated but is not required.
|
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
|
misrepresented as being the original software.
|
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
|
*/
|
2024-09-30 22:15:38 -07:00
|
|
|
// This is included in SDL_internal.h
|
|
|
|
|
//#include "SDL_internal.h"
|
2022-07-17 08:31:16 -07:00
|
|
|
|
|
|
|
|
#ifndef SDL_utils_h_
|
|
|
|
|
#define SDL_utils_h_
|
|
|
|
|
|
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
|
|
|
// Common utility functions that aren't in the public API
|
2022-07-17 08:31:16 -07:00
|
|
|
|
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
|
|
|
// Return the smallest power of 2 greater than or equal to 'x'
|
2023-06-04 02:06:52 -07:00
|
|
|
extern int SDL_powerof2(int x);
|
|
|
|
|
|
2024-08-22 17:33:49 -07:00
|
|
|
extern Uint32 SDL_CalculateGCD(Uint32 a, Uint32 b);
|
2024-05-27 15:23:04 -07:00
|
|
|
extern void SDL_CalculateFraction(float x, int *numerator, int *denominator);
|
|
|
|
|
|
2024-08-22 17:33:49 -07:00
|
|
|
extern bool SDL_startswith(const char *string, const char *prefix);
|
2024-08-22 09:21:26 -07:00
|
|
|
extern bool SDL_endswith(const char *string, const char *suffix);
|
2023-05-13 18:25:45 +02:00
|
|
|
|
2024-07-19 11:42:53 -04:00
|
|
|
/** Convert URI to a local filename, stripping the "file://"
|
|
|
|
|
* preamble and hostname if present, and writes the result
|
|
|
|
|
* to the dst buffer. Since URI-encoded characters take
|
|
|
|
|
* three times the space of normal characters, src and dst
|
|
|
|
|
* can safely point to the same buffer for in situ conversion.
|
|
|
|
|
*
|
|
|
|
|
* Returns the number of decoded bytes that wound up in
|
|
|
|
|
* the destination buffer, excluding the terminating NULL byte.
|
|
|
|
|
*
|
|
|
|
|
* On error, -1 is returned.
|
|
|
|
|
*/
|
|
|
|
|
extern int SDL_URIToLocal(const char *src, char *dst);
|
|
|
|
|
|
2026-04-06 19:22:13 -04:00
|
|
|
/// Determine if a URI is valid by validating the scheme.
|
|
|
|
|
extern bool SDL_IsURI(const char *uri);
|
|
|
|
|
|
2024-06-03 04:09:28 -07:00
|
|
|
typedef enum
|
|
|
|
|
{
|
|
|
|
|
SDL_OBJECT_TYPE_UNKNOWN,
|
|
|
|
|
SDL_OBJECT_TYPE_WINDOW,
|
|
|
|
|
SDL_OBJECT_TYPE_RENDERER,
|
|
|
|
|
SDL_OBJECT_TYPE_TEXTURE,
|
|
|
|
|
SDL_OBJECT_TYPE_JOYSTICK,
|
|
|
|
|
SDL_OBJECT_TYPE_GAMEPAD,
|
|
|
|
|
SDL_OBJECT_TYPE_HAPTIC,
|
|
|
|
|
SDL_OBJECT_TYPE_SENSOR,
|
|
|
|
|
SDL_OBJECT_TYPE_HIDAPI_DEVICE,
|
|
|
|
|
SDL_OBJECT_TYPE_HIDAPI_JOYSTICK,
|
2024-12-26 09:28:01 -08:00
|
|
|
SDL_OBJECT_TYPE_THREAD,
|
2025-01-19 09:59:12 -08:00
|
|
|
SDL_OBJECT_TYPE_TRAY,
|
2024-06-03 04:09:28 -07:00
|
|
|
|
|
|
|
|
} SDL_ObjectType;
|
|
|
|
|
|
|
|
|
|
extern Uint32 SDL_GetNextObjectID(void);
|
2024-08-22 09:21:26 -07:00
|
|
|
extern void SDL_SetObjectValid(void *object, SDL_ObjectType type, bool valid);
|
2025-09-17 07:43:35 -07:00
|
|
|
extern bool SDL_FindObject(void *object, SDL_ObjectType type);
|
2025-01-19 09:59:12 -08:00
|
|
|
extern int SDL_GetObjects(SDL_ObjectType type, void **objects, int count);
|
2024-06-03 04:09:28 -07:00
|
|
|
extern void SDL_SetObjectsInvalid(void);
|
|
|
|
|
|
2025-09-17 07:43:35 -07:00
|
|
|
extern bool SDL_object_validation;
|
|
|
|
|
|
|
|
|
|
SDL_FORCE_INLINE bool SDL_ObjectValid(void *object, SDL_ObjectType type)
|
|
|
|
|
{
|
|
|
|
|
if (!object) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!SDL_object_validation) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return SDL_FindObject(object, type);
|
|
|
|
|
}
|
|
|
|
|
|
2024-07-26 18:57:18 -07:00
|
|
|
extern const char *SDL_GetPersistentString(const char *string);
|
|
|
|
|
|
2025-02-26 12:53:39 -08:00
|
|
|
extern char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name, const char *default_name);
|
2025-02-21 08:28:57 -08:00
|
|
|
|
2025-07-14 00:14:15 -04:00
|
|
|
// Log what backend a subsystem chose, if a hint was set to do so. Useful for debugging.
|
2025-07-22 13:19:30 -04:00
|
|
|
extern void SDL_DebugLogBackend(const char *subsystem, const char *backend);
|
2025-07-14 00:14:15 -04:00
|
|
|
|
2026-02-09 21:35:14 -05:00
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
|
|
|
// even though we reference the C runtime's free() in other places, it appears
|
|
|
|
|
// to be inlined more aggressively in Emscripten 4, so we need a reference to
|
|
|
|
|
// it here, too, so inlined Javascript doesn't fail to find it.
|
|
|
|
|
extern void Emscripten_force_free(void *ptr);
|
|
|
|
|
#endif
|
|
|
|
|
|
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
|
|
|
#endif // SDL_utils_h_
|