2015-06-21 17:33:46 +02:00
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/*
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Simple DirectMedia Layer
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2025-01-01 07:45:41 -08:00
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 17:33:46 +02:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2022-11-29 18:34:15 -08:00
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#include "SDL_internal.h"
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2015-06-21 17:33:46 +02:00
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2023-03-29 21:49:01 +00:00
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#ifdef SDL_VIDEO_DRIVER_ANDROID
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2015-06-21 17:33:46 +02:00
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#include <android/log.h>
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#include "SDL_androidtouch.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../core/android/SDL_android.h"
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#define ACTION_DOWN 0
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2022-11-30 12:51:59 -08:00
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#define ACTION_UP 1
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2015-06-21 17:33:46 +02:00
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#define ACTION_MOVE 2
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2024-12-30 18:43:09 -08:00
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#define ACTION_CANCEL 3
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// #define ACTION_OUTSIDE 4
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2015-06-21 17:33:46 +02:00
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#define ACTION_POINTER_DOWN 5
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2022-11-30 12:51:59 -08:00
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#define ACTION_POINTER_UP 6
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2015-06-21 17:33:46 +02:00
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void Android_InitTouch(void)
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{
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Add all touch devices
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2019-01-10 21:40:57 +01:00
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Android_JNI_InitTouch();
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2015-06-21 17:33:46 +02:00
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}
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void Android_QuitTouch(void)
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{
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}
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2025-08-08 11:43:42 +02:00
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SDL_TouchID Android_ConvertJavaTouchID(int touchID)
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{
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SDL_TouchID retval = touchID;
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if (touchID < 0) {
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// Touch ID -1 appears when using Android emulator, eg:
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// adb shell input mouse tap 100 100
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// adb shell input touchscreen tap 100 100
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//
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2025-09-10 14:44:26 -07:00
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// Prevent the values -1 and -2, since they're used in SDL internal for synthetic events:
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retval -= 2;
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2025-08-08 11:43:42 +02:00
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} else {
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// Touch ID 0 is invalid
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retval += 1;
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}
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return retval;
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}
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2019-01-03 13:14:16 +01:00
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void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
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2015-06-21 17:33:46 +02:00
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{
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SDL_TouchID touchDeviceId = 0;
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SDL_FingerID fingerId = 0;
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2023-11-09 22:29:15 +01:00
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if (!window) {
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2015-06-21 17:33:46 +02:00
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return;
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}
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2025-08-08 11:43:42 +02:00
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touchDeviceId = Android_ConvertJavaTouchID(touch_device_id_in);
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2024-01-18 09:19:05 -08:00
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Finger ID should be greater than 0
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2024-01-18 09:19:05 -08:00
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fingerId = (SDL_FingerID)(pointer_finger_id_in + 1);
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2018-11-10 16:15:48 -04:00
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if (SDL_AddTouch(touchDeviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
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2015-06-21 17:33:46 +02:00
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SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
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}
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switch (action) {
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2022-11-30 12:51:59 -08:00
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case ACTION_DOWN:
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case ACTION_POINTER_DOWN:
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2024-12-30 18:43:09 -08:00
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SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_DOWN, x, y, p);
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2022-11-30 12:51:59 -08:00
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break;
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case ACTION_MOVE:
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2022-12-02 09:03:13 -08:00
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SDL_SendTouchMotion(0, touchDeviceId, fingerId, window, x, y, p);
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2022-11-30 12:51:59 -08:00
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break;
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case ACTION_UP:
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case ACTION_POINTER_UP:
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2024-12-30 18:43:09 -08:00
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SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_UP, x, y, p);
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break;
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case ACTION_CANCEL:
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SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_CANCELED, x, y, p);
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2022-11-30 12:51:59 -08:00
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break;
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default:
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break;
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2015-06-21 17:33:46 +02:00
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}
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}
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|
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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#endif // SDL_VIDEO_DRIVER_ANDROID
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