2015-06-21 17:33:46 +02:00
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/*
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Simple DirectMedia Layer
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2024-01-01 13:15:26 -08:00
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 17:33:46 +02:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2022-11-29 18:34:15 -08:00
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#include "SDL_internal.h"
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2015-06-21 17:33:46 +02:00
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2024-02-15 20:55:02 +03:00
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#if SDL_VIDEO_RENDER_SW
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2015-06-21 17:33:46 +02:00
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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2024-08-22 17:33:49 -07:00
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bool SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
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2015-06-21 17:33:46 +02:00
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{
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2024-07-08 14:59:18 -07:00
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if (!SDL_SurfaceValid(dst)) {
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2022-01-17 16:26:02 +01:00
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return SDL_InvalidParamError("SDL_DrawPoint(): dst");
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2015-06-21 17:33:46 +02:00
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}
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// This function doesn't work on surfaces < 8 bpp
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2024-07-08 14:59:18 -07:00
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if (dst->internal->format->bits_per_pixel < 8) {
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2015-06-21 17:33:46 +02:00
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return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
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}
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Perform clipping
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2024-07-08 14:59:18 -07:00
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if (x < dst->internal->clip_rect.x || y < dst->internal->clip_rect.y ||
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x >= (dst->internal->clip_rect.x + dst->internal->clip_rect.w) ||
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y >= (dst->internal->clip_rect.y + dst->internal->clip_rect.h)) {
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2024-08-22 17:33:49 -07:00
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return true;
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2015-06-21 17:33:46 +02:00
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}
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2024-07-08 14:59:18 -07:00
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switch (dst->internal->format->bytes_per_pixel) {
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2015-06-21 17:33:46 +02:00
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case 1:
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DRAW_FASTSETPIXELXY1(x, y);
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break;
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case 2:
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DRAW_FASTSETPIXELXY2(x, y);
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break;
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case 3:
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return SDL_Unsupported();
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case 4:
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DRAW_FASTSETPIXELXY4(x, y);
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break;
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}
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2024-08-22 17:33:49 -07:00
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return true;
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2015-06-21 17:33:46 +02:00
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}
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2024-08-22 17:33:49 -07:00
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bool SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color)
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2015-06-21 17:33:46 +02:00
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{
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int minx, miny;
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int maxx, maxy;
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int i;
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int x, y;
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2024-07-08 14:59:18 -07:00
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if (!SDL_SurfaceValid(dst)) {
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2022-01-17 16:26:02 +01:00
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return SDL_InvalidParamError("SDL_DrawPoints(): dst");
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2015-06-21 17:33:46 +02:00
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}
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// This function doesn't work on surfaces < 8 bpp
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2024-07-08 14:59:18 -07:00
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if (dst->internal->format->bits_per_pixel < 8) {
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2015-06-21 17:33:46 +02:00
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return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
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}
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2024-07-08 14:59:18 -07:00
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minx = dst->internal->clip_rect.x;
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maxx = dst->internal->clip_rect.x + dst->internal->clip_rect.w - 1;
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miny = dst->internal->clip_rect.y;
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maxy = dst->internal->clip_rect.y + dst->internal->clip_rect.h - 1;
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2015-06-21 17:33:46 +02:00
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for (i = 0; i < count; ++i) {
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x = points[i].x;
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y = points[i].y;
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if (x < minx || x > maxx || y < miny || y > maxy) {
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continue;
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}
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2024-07-08 14:59:18 -07:00
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switch (dst->internal->format->bytes_per_pixel) {
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2015-06-21 17:33:46 +02:00
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case 1:
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DRAW_FASTSETPIXELXY1(x, y);
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break;
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case 2:
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DRAW_FASTSETPIXELXY2(x, y);
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break;
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case 3:
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return SDL_Unsupported();
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case 4:
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DRAW_FASTSETPIXELXY4(x, y);
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break;
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}
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}
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2024-08-22 17:33:49 -07:00
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return true;
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2015-06-21 17:33:46 +02:00
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}
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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#endif // SDL_VIDEO_RENDER_SW
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