2015-06-21 17:33:46 +02:00
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/*
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Simple DirectMedia Layer
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2026-01-01 09:39:50 -08:00
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 17:33:46 +02:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2022-11-29 18:34:15 -08:00
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#include "SDL_internal.h"
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2015-06-21 17:33:46 +02:00
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2023-03-29 21:49:01 +00:00
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#ifdef SDL_VIDEO_DRIVER_ANDROID
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2015-06-21 17:33:46 +02:00
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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2018-06-12 13:22:58 -07:00
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#include "../../events/SDL_windowevents_c.h"
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2018-09-28 20:39:57 -07:00
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#include "../../core/android/SDL_android.h"
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2015-06-21 17:33:46 +02:00
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#include "SDL_androidvideo.h"
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2024-07-24 12:43:44 -07:00
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#include "SDL_androidevents.h"
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2015-06-21 17:33:46 +02:00
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#include "SDL_androidwindow.h"
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2022-11-23 13:33:48 -08:00
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Currently only one window
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2019-01-03 13:14:16 +01:00
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SDL_Window *Android_Window = NULL;
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2024-08-22 17:33:49 -07:00
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bool Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
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2015-06-21 17:33:46 +02:00
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{
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SDL_WindowData *data;
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2024-08-22 17:33:49 -07:00
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bool result = true;
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2019-01-03 14:18:06 +01:00
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2024-08-22 17:33:49 -07:00
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if (!Android_WaitActiveAndLockActivity()) {
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return false;
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2024-07-24 12:43:44 -07:00
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}
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2019-01-03 14:18:06 +01:00
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2015-06-21 17:33:46 +02:00
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if (Android_Window) {
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2024-08-22 17:33:49 -07:00
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result = SDL_SetError("Android only supports one window");
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2019-01-03 13:38:33 +01:00
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goto endfunction;
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2015-06-21 17:33:46 +02:00
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}
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2019-01-03 14:18:06 +01:00
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Set orientation
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2017-08-13 20:55:59 -07:00
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Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Adjust the window data to match the screen
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2015-06-21 17:33:46 +02:00
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window->x = 0;
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window->y = 0;
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2023-05-16 16:29:52 -07:00
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window->w = Android_SurfaceWidth;
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window->h = Android_SurfaceHeight;
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2015-06-21 17:33:46 +02:00
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// One window, it always has focus
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2015-06-21 17:33:46 +02:00
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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2019-01-03 14:18:06 +01:00
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2022-11-30 12:51:59 -08:00
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data = (SDL_WindowData *)SDL_calloc(1, sizeof(*data));
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2023-11-09 22:29:15 +01:00
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if (!data) {
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2024-08-29 18:45:30 -07:00
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result = false;
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2019-01-03 13:38:33 +01:00
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goto endfunction;
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2015-06-21 17:33:46 +02:00
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}
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2019-01-03 14:18:06 +01:00
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2015-06-21 17:33:46 +02:00
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data->native_window = Android_JNI_GetNativeWindow();
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if (!data->native_window) {
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SDL_free(data);
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2024-08-22 17:33:49 -07:00
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result = SDL_SetError("Could not fetch native window");
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2019-01-03 13:38:33 +01:00
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goto endfunction;
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2015-06-21 17:33:46 +02:00
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}
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2024-07-12 09:39:58 -07:00
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SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, data->native_window);
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2015-06-21 17:33:46 +02:00
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2017-05-16 06:30:39 -07:00
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/* Do not create EGLSurface for Vulkan window since it will then make the window
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incompatible with vkCreateAndroidSurfaceKHR */
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2023-03-29 21:49:01 +00:00
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#ifdef SDL_VIDEO_OPENGL_EGL
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2023-02-03 22:08:42 +01:00
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if (window->flags & SDL_WINDOW_OPENGL) {
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2023-03-11 13:53:14 +01:00
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data->egl_surface = SDL_EGL_CreateSurface(_this, window, (NativeWindowType)data->native_window);
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2017-05-16 06:30:39 -07:00
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if (data->egl_surface == EGL_NO_SURFACE) {
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ANativeWindow_release(data->native_window);
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SDL_free(data);
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2024-08-29 18:45:30 -07:00
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result = false;
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2019-01-03 13:38:33 +01:00
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goto endfunction;
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2017-05-16 06:30:39 -07:00
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}
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2015-06-21 17:33:46 +02:00
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}
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2024-07-12 09:39:58 -07:00
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SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER, data->egl_surface);
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2022-03-11 15:14:51 +01:00
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#endif
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2015-06-21 17:33:46 +02:00
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2024-12-30 12:23:00 -08:00
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SDL_SetWindowSafeAreaInsets(window, Android_SafeInsetLeft, Android_SafeInsetRight, Android_SafeInsetTop, Android_SafeInsetBottom);
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2024-07-16 11:09:18 -07:00
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window->internal = data;
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2015-06-21 17:33:46 +02:00
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Android_Window = window;
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2019-01-03 13:38:33 +01:00
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endfunction:
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2019-01-03 14:18:06 +01:00
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2024-07-23 20:55:24 -07:00
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Android_UnlockActivityMutex();
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2019-01-03 14:18:06 +01:00
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2024-08-22 17:33:49 -07:00
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return result;
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2015-06-21 17:33:46 +02:00
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}
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2023-05-09 12:55:11 +02:00
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void Android_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window)
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2015-06-21 17:33:46 +02:00
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{
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Android_JNI_SetActivityTitle(window->title);
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}
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2024-08-22 17:33:49 -07:00
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SDL_FullscreenResult Android_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen)
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2018-02-11 18:23:37 -08:00
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{
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2024-07-23 20:55:24 -07:00
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Android_LockActivityMutex();
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2018-10-08 12:49:25 -07:00
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2019-01-09 15:18:41 +01:00
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if (window == Android_Window) {
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2022-05-30 12:02:08 -07:00
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SDL_WindowData *data;
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int old_w, old_h, new_w, new_h;
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2018-09-28 20:39:57 -07:00
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Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// If the window is being destroyed don't change visible state
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2019-01-09 15:18:41 +01:00
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if (!window->is_destroying) {
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Android_JNI_SetWindowStyle(fullscreen);
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}
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2018-06-12 13:22:58 -07:00
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2019-01-09 15:18:41 +01:00
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/* Ensure our size matches reality after we've executed the window style change.
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*
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* It is possible that we've set width and height to the full-size display, but on
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2025-07-27 10:39:20 -04:00
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* Samsung DeX or Chromebooks or other windowed Android environments, our window may
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2019-01-09 15:18:41 +01:00
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* still not be the full display size.
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*/
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if (!SDL_IsDeXMode() && !SDL_IsChromebook()) {
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goto endfunction;
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}
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2018-06-12 13:22:58 -07:00
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2024-07-16 11:09:18 -07:00
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data = window->internal;
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2023-11-09 22:29:15 +01:00
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if (!data || !data->native_window) {
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2019-01-09 22:49:49 +01:00
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if (data && !data->native_window) {
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SDL_SetError("Missing native window");
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}
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2019-01-09 15:18:41 +01:00
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goto endfunction;
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}
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2022-05-30 12:02:08 -07:00
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old_w = window->w;
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old_h = window->h;
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2018-06-12 13:22:58 -07:00
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2023-05-16 16:29:52 -07:00
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new_w = ANativeWindow_getWidth(data->native_window);
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new_h = ANativeWindow_getHeight(data->native_window);
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2019-01-09 15:18:41 +01:00
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2019-01-09 22:49:49 +01:00
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if (new_w < 0 || new_h < 0) {
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SDL_SetError("ANativeWindow_getWidth/Height() fails");
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}
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2019-01-09 15:18:41 +01:00
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if (old_w != new_w || old_h != new_h) {
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2023-01-23 17:54:09 -08:00
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, new_w, new_h);
|
2019-01-09 15:18:41 +01:00
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}
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2018-06-12 13:22:58 -07:00
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}
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2019-01-09 15:18:41 +01:00
|
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endfunction:
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2024-07-23 20:55:24 -07:00
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Android_UnlockActivityMutex();
|
2024-08-22 17:33:49 -07:00
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return SDL_FULLSCREEN_SUCCEEDED;
|
2018-02-11 18:23:37 -08:00
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}
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2023-05-09 12:55:11 +02:00
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|
void Android_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
2019-06-10 21:58:03 +02:00
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{
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2025-07-27 10:39:20 -04:00
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Android_JNI_MinimizeWindow();
|
2019-06-10 21:58:03 +02:00
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}
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2024-08-22 09:21:26 -07:00
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|
void Android_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable)
|
2022-03-23 10:13:56 +01:00
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{
|
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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// Set orientation
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2022-03-23 10:13:56 +01:00
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Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));
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}
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2023-05-09 12:55:11 +02:00
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void Android_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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2019-01-03 14:18:06 +01:00
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{
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2024-07-23 20:55:24 -07:00
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Android_LockActivityMutex();
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2019-01-03 14:18:06 +01:00
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2015-06-21 17:33:46 +02:00
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if (window == Android_Window) {
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Android_Window = NULL;
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2019-01-03 14:18:06 +01:00
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2024-07-16 11:09:18 -07:00
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if (window->internal) {
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SDL_WindowData *data = window->internal;
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2022-03-11 15:14:51 +01:00
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|
2023-03-29 21:49:01 +00:00
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#ifdef SDL_VIDEO_OPENGL_EGL
|
2015-06-21 17:33:46 +02:00
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
|
2022-03-11 15:14:51 +01:00
|
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|
#endif
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|
|
|
2015-06-21 17:33:46 +02:00
|
|
|
if (data->native_window) {
|
|
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|
|
ANativeWindow_release(data->native_window);
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}
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2024-07-16 11:09:18 -07:00
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SDL_free(window->internal);
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|
window->internal = NULL;
|
2015-06-21 17:33:46 +02:00
|
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|
}
|
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|
|
|
}
|
2019-01-03 14:18:06 +01:00
|
|
|
|
2024-07-23 20:55:24 -07:00
|
|
|
Android_UnlockActivityMutex();
|
2015-06-21 17:33:46 +02:00
|
|
|
}
|
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|
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 10:30:45 -07:00
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|
#endif // SDL_VIDEO_DRIVER_ANDROID
|