mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-20 15:51:07 +01:00
test: don't use wiki urls for documentation comments
Also make consistent use of \ as documentation escape character.
This commit is contained in:
@@ -113,7 +113,7 @@ quit(int rc)
|
||||
} \
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Simulates desktop's glRotatef. The matrix is returned in column-major
|
||||
* order.
|
||||
*/
|
||||
@@ -154,7 +154,7 @@ rotate_matrix(float angle, float x, float y, float z, float *r)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Simulates gluPerspectiveMatrix
|
||||
*/
|
||||
static void
|
||||
@@ -177,7 +177,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
|
||||
r[15] = 0.0f;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Multiplies lhs by rhs and writes out to r. All matrices are 4x4 and column
|
||||
* major. In-place multiplication is supported.
|
||||
*/
|
||||
@@ -202,7 +202,7 @@ multiply_matrix(const float *lhs, const float *rhs, float *r)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Create shader, load in source, compile, dump debug as necessary.
|
||||
*
|
||||
* shader: Pointer to return created shader ID.
|
||||
|
||||
Reference in New Issue
Block a user