mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-20 15:51:07 +01:00
gpu: Fix swapchain texture cycling.
This is actually a 1:1 copy of a patch we wrote for GPU PS5 some time ago!
This commit is contained in:
@@ -8107,7 +8107,10 @@ static bool D3D12_Submit(
|
|||||||
|
|
||||||
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
|
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
|
||||||
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
|
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
|
||||||
windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight;
|
|
||||||
|
// Normally this is '% allowedFramesInFlight', but the value gets clamped
|
||||||
|
// at swapchain creation time, so use swapchainTextureCount instead
|
||||||
|
windowData->frameCounter = (windowData->frameCounter + 1) % windowData->swapchainTextureCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for cleanups
|
// Check for cleanups
|
||||||
|
|||||||
Reference in New Issue
Block a user