From 0ca8027205b36bdba2adaf91f0cfe7153ed24aac Mon Sep 17 00:00:00 2001 From: Eduard Gushchin <44260780+edwardgushchin@users.noreply.github.com> Date: Wed, 18 Dec 2024 23:43:53 +0300 Subject: [PATCH] Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent --- include/SDL3/SDL_events.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index c55154bea0..9dedf0e9c7 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -797,7 +797,7 @@ typedef struct SDL_PenProximityEvent SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ - SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_PenID which; /**< The pen instance id */ } SDL_PenProximityEvent; @@ -817,7 +817,7 @@ typedef struct SDL_PenMotionEvent SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ - SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_PenID which; /**< The pen instance id */ SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ float x; /**< X coordinate, relative to window */