diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h index cbe41cfb9d..28e5f78744 100644 --- a/include/SDL3/SDL_stdinc.h +++ b/include/SDL3/SDL_stdinc.h @@ -4418,9 +4418,6 @@ extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n); /** * Generate a uniform pseudo-random floating point number less than 1.0 * - * If you want reproducible output, be sure to initialize with SDL_srand() - * first. - * * There are no guarantees as to the quality of the random sequence produced, * and this should not be used for security (cryptography, passwords) or where * money is on the line (loot-boxes, casinos). There are many random number