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Sync SDL3 wiki -> header
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@@ -125,7 +125,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void);
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* \param app the name of your application.
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* \returns a UTF-8 string of the user directory in platform-dependent
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* notation. NULL if there's a problem (creating directory failed,
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* etc.). This should be freed with SDL_free() when it is no longer needed.
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* etc.). This should be freed with SDL_free() when it is no longer
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* needed.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -367,7 +368,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *
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* \param count on return, will be set to the number of items in the returned
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* array. Can be NULL.
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* \returns an array of strings on success or NULL on failure; call
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* SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
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* SDL_GetError() for more information. This is a single allocation
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* that should be freed with SDL_free() when it is no longer needed.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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