diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index c9a1f07e49..f1c67cc9ac 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2945,9 +2945,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( * * Useful for debugging. * - * On Direct3D 12, using SDL_InsertGPUDebugLabel requires WinPixEventRuntime.dll - * to be in your PATH or in the same directory as your executable. - * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * On Direct3D 12, using SDL_InsertGPUDebugLabel requires + * WinPixEventRuntime.dll to be in your PATH or in the same directory as your + * executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) * for instructions on how to obtain it. * * \param command_buffer a command buffer. @@ -2969,8 +2970,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( * SDL_PopGPUDebugGroup. * * On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll - * to be in your PATH or in the same directory as your executable. - * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) * for instructions on how to obtain it. * * On some backends (e.g. Metal), pushing a debug group during a @@ -2993,8 +2994,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( * Ends the most-recently pushed debug group. * * On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll - * to be in your PATH or in the same directory as your executable. - * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) * for instructions on how to obtain it. * * \param command_buffer a command buffer.