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tests: Fix GPU tests crashing when window is minimized
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@@ -346,6 +346,12 @@ Render(SDL_Window *window, const int windownum)
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quit(2);
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}
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if (swapchainTexture == NULL) {
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/* Swapchain is unavailable, cancel work */
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SDL_CancelGPUCommandBuffer(cmd);
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return;
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}
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/*
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* Do some rotation with Euler angles. It is not a fixed axis as
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* quaternions would be, but the effect is cool.
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