GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)

This commit is contained in:
Evan Hemsley
2024-11-12 10:55:21 -08:00
committed by GitHub
parent fc12cc6dfd
commit 119b4fa5f5
13 changed files with 6 additions and 8305 deletions

View File

@@ -413,7 +413,6 @@
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />

View File

@@ -1601,9 +1601,6 @@
<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
<Filter>gpu</Filter>
</ClCompile>