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Fixed SDL_ScaleMode values for consistency
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@@ -913,7 +913,7 @@ int main(int argc, char *argv[])
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/* scale for platforms that don't give you the window size you asked for. */
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SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_LOGICAL_PRESENTATION_LETTERBOX,
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SDL_ScaleModeLinear);
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SDL_SCALEMODE_LINEAR);
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background_front = LoadTexture(screen, "gamepadmap.bmp", SDL_FALSE, NULL, NULL);
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background_back = LoadTexture(screen, "gamepadmap_back.bmp", SDL_FALSE, NULL, NULL);
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