diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index 385d749e1b..354c7c95a6 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -3038,7 +3038,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer( resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; } #if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - if (usage & SDL_GPU_BUFFERUSAGE_INDIRECT) { + if (usageFlags & SDL_GPU_BUFFERUSAGE_INDIRECT) { resourceFlags |= D3D12XBOX_RESOURCE_FLAG_ALLOW_INDIRECT_BUFFER; } #endif @@ -5828,8 +5828,8 @@ static bool D3D12_SupportsSwapchainComposition( { #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) // FIXME: HDR support would be nice to add, but it seems complicated... - return swapchain_composition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR || - swapchain_composition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR; + return swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR || + swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR; #else D3D12Renderer *renderer = (D3D12Renderer *)driverData; DXGI_FORMAT format; @@ -5937,7 +5937,7 @@ static bool D3D12_INTERNAL_CreateSwapchain( // Initialize the swapchain data windowData->present_mode = present_mode; - windowData->swapchain_composition = swapchain_composition; + windowData->swapchainComposition = swapchain_composition; windowData->swapchainColorSpace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; windowData->frameCounter = 0; windowData->swapchainWidth = width; @@ -5999,7 +5999,7 @@ static bool D3D12_INTERNAL_ResizeSwapchainIfNeeded( D3D12_INTERNAL_CreateSwapchain( renderer, windowData, - windowData->swapchain_composition, + windowData->swapchainComposition, windowData->present_mode); } @@ -7525,7 +7525,7 @@ static void D3D12_INTERNAL_InitBlitResources( } } -static bool D3D12_PrepareDriver(SDL_VideoDevice *this) +static bool D3D12_PrepareDriver(SDL_VideoDevice *_this) { #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) return true; @@ -7922,7 +7922,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD #if defined(SDL_PLATFORM_XBOXSERIES) createDeviceParams.DisableDXR = TRUE; #endif - if (debug_mode) { + if (debugMode) { createDeviceParams.ProcessDebugFlags = D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG; } diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c index 6b13e82a6f..1dd4ab0cc5 100644 --- a/src/gpu/vulkan/SDL_gpu_vulkan.c +++ b/src/gpu/vulkan/SDL_gpu_vulkan.c @@ -4461,17 +4461,17 @@ static bool VULKAN_INTERNAL_CreateSwapchain( bool hasValidSwapchainComposition, hasValidPresentMode; Sint32 drawableWidth, drawableHeight; Uint32 i; - SDL_VideoDevice *this = SDL_GetVideoDevice(); + SDL_VideoDevice *_this = SDL_GetVideoDevice(); - SDL_assert(this && this->Vulkan_CreateSurface); + SDL_assert(_this && _this->Vulkan_CreateSurface); swapchainData = SDL_malloc(sizeof(VulkanSwapchainData)); swapchainData->frameCounter = 0; // Each swapchain must have its own surface. - if (!this->Vulkan_CreateSurface( - this, + if (!_this->Vulkan_CreateSurface( + _this, windowData->window, renderer->instance, NULL, // FIXME: VAllocationCallbacks @@ -11629,13 +11629,13 @@ static bool VULKAN_INTERNAL_PrepareVulkan( return true; } -static bool VULKAN_PrepareDriver(SDL_VideoDevice *this) +static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this) { // Set up dummy VulkanRenderer VulkanRenderer *renderer; Uint8 result; - if (this->Vulkan_CreateSurface == NULL) { + if (_this->Vulkan_CreateSurface == NULL) { return false; }