From 1978506112609019d12c65b060ef66591eb0c9dd Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 6 Dec 2025 14:09:58 -0800 Subject: [PATCH] Reverse file iteration in the Steam storage This prevents us from skipping files if they are deleted from within the callback. --- src/storage/steam/SDL_steamstorage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/storage/steam/SDL_steamstorage.c b/src/storage/steam/SDL_steamstorage.c index 0148e32320..82f8b75a29 100644 --- a/src/storage/steam/SDL_steamstorage.c +++ b/src/storage/steam/SDL_steamstorage.c @@ -105,7 +105,7 @@ static bool STEAM_EnumerateStorageDirectory(void *userdata, const char *path, SD bool done = false; Sint32 count = steam->SteamAPI_ISteamRemoteStorage_GetFileCount(steamremotestorage); - for (Sint32 i = 0; i < count && !done; ++i) { + for (Sint32 i = count; i-- && !done; ) { const char *file = steam->SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(steamremotestorage, i, NULL); if (!file) { continue;