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https://github.com/libsdl-org/SDL.git
synced 2026-05-11 22:42:31 +02:00
Spell out "Float" in function names
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@@ -430,20 +430,20 @@ The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__
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## SDL_rect.h
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The following functions have been renamed:
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* SDL_EncloseFPoints() => SDL_GetRectEnclosingPointsF()
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* SDL_EncloseFPoints() => SDL_GetRectEnclosingPointsFloat()
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* SDL_EnclosePoints() => SDL_GetRectEnclosingPoints()
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* SDL_FRectEmpty() => SDL_RectEmptyF()
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* SDL_FRectEquals() => SDL_RectsEqualF()
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* SDL_FRectEmpty() => SDL_RectEmptyFloat()
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* SDL_FRectEquals() => SDL_RectsEqualFloat()
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* SDL_FRectEqualsEpsilon() => SDL_RectsEqualEpsilon()
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* SDL_HasIntersection() => SDL_HasRectIntersection()
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* SDL_HasIntersectionF() => SDL_HasRectIntersectionF()
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* SDL_IntersectFRect() => SDL_GetRectIntersectionF()
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* SDL_IntersectFRectAndLine() => SDL_GetRectAndLineIntersectionF()
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* SDL_HasIntersectionF() => SDL_HasRectIntersectionFloat()
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* SDL_IntersectFRect() => SDL_GetRectIntersectionFloat()
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* SDL_IntersectFRectAndLine() => SDL_GetRectAndLineIntersectionFloat()
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* SDL_IntersectRect() => SDL_GetRectIntersection()
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* SDL_IntersectRectAndLine() => SDL_GetRectAndLineIntersection()
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* SDL_PointInFRect() => SDL_PointInRectF()
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* SDL_PointInFRect() => SDL_PointInRectFloat()
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* SDL_RectEquals() => SDL_RectsEqual()
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* SDL_UnionFRect() => SDL_GetRectUnionF()
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* SDL_UnionFRect() => SDL_GetRectUnionFloat()
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* SDL_UnionRect() => SDL_GetRectUnion()
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## SDL_render.h
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@@ -463,20 +463,22 @@ to decide for you.
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The following functions have been renamed:
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* SDL_RenderCopy() => SDL_RenderTexture()
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* SDL_RenderCopyEx() => SDL_RenderTextureRotated()
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* SDL_RenderCopyExF() => SDL_RenderTextureRotatedF()
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* SDL_RenderCopyF() => SDL_RenderTextureF()
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* SDL_RenderCopyExF() => SDL_RenderTextureRotatedFloat()
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* SDL_RenderCopyF() => SDL_RenderTextureFloat()
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* SDL_RenderDrawLine() => SDL_RenderLine()
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* SDL_RenderDrawLineF() => SDL_RenderLineF()
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* SDL_RenderDrawLineF() => SDL_RenderLineFloat()
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* SDL_RenderDrawLines() => SDL_RenderLines()
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* SDL_RenderDrawLinesF() => SDL_RenderLinesF()
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* SDL_RenderDrawLinesF() => SDL_RenderLinesFloat()
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* SDL_RenderDrawPoint() => SDL_RenderPoint()
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* SDL_RenderDrawPointF() => SDL_RenderPointF()
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* SDL_RenderDrawPointF() => SDL_RenderPointFloat()
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* SDL_RenderDrawPoints() => SDL_RenderPoints()
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* SDL_RenderDrawPointsF() => SDL_RenderPointsF()
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* SDL_RenderDrawPointsF() => SDL_RenderPointsFloat()
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* SDL_RenderDrawRect() => SDL_RenderRect()
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* SDL_RenderDrawRectF() => SDL_RenderRectF()
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* SDL_RenderDrawRectF() => SDL_RenderRectFloat()
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* SDL_RenderDrawRects() => SDL_RenderRects()
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* SDL_RenderDrawRectsF() => SDL_RenderRectsF()
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* SDL_RenderDrawRectsF() => SDL_RenderRectsFloat()
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* SDL_RenderFillRectF() => SDL_RenderFillRectFloat()
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* SDL_RenderFillRectsF() => SDL_RenderFillRectsFloat()
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* SDL_RenderGetClipRect() => SDL_GetRenderClipRect()
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* SDL_RenderGetIntegerScale() => SDL_GetRenderIntegerScale()
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* SDL_RenderGetLogicalSize() => SDL_GetRenderLogicalSize()
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