mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-20 15:51:07 +01:00
Fix typos in comments.
This commit is contained in:
committed by
Sam Lantinga
parent
db9676875e
commit
23fec649c2
@@ -66,7 +66,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
|
||||
/* To update a streaming texture, you need to lock it first. This gets you access to the pixels.
|
||||
Note that this is considered a _write-only_ operation: the buffer you get from locking
|
||||
might not acutally have the existing contents of the texture, and you have to write to every
|
||||
might not actually have the existing contents of the texture, and you have to write to every
|
||||
locked pixel! */
|
||||
|
||||
/* You can use SDL_LockTexture() to get an array of raw pixels, but we're going to use
|
||||
|
||||
Reference in New Issue
Block a user