From 29213efa65b502d53917a04ec73f9ac5acd896f8 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 1 Dec 2025 04:28:01 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_hints.h | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 0001dfa8e5..7eef0d35ea 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -496,17 +496,16 @@ extern "C" { /** * A variable controlling whether SDL enforces a minimum audio device spec. * - * By default, SDL will require devices to be opened at a minimum spec - * (at time of writing: 44100Hz, stereo, Sint16 format), so if something - * lower quality tries to open the device first, it doesn't ruin audio - * for the next thing that opens a device. For example, if a VoIP library - * wants Uint8, 8000Hz, mono output, it doesn't force the entire game to - * this state simply because it got there first. + * By default, SDL will require devices to be opened at a minimum spec (at + * time of writing: 44100Hz, stereo, Sint16 format), so if something lower + * quality tries to open the device first, it doesn't ruin audio for the next + * thing that opens a device. For example, if a VoIP library wants Uint8, + * 8000Hz, mono output, it doesn't force the entire game to this state simply + * because it got there first. * - * However, an app that knows it will definitely be the only thing opening - * a device, and wants to open it at a lower spec, might be able to avoid - * some otherwise-unnecessary conversions by bypassing this minimum - * requirement. + * However, an app that knows it will definitely be the only thing opening a + * device, and wants to open it at a lower spec, might be able to avoid some + * otherwise-unnecessary conversions by bypassing this minimum requirement. * * Note that even without the minimum enforcement, the system might choose a * different format/channels/frequency than requested by the app; this hint