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Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly Also moved src/main/windows/version.rc to src/core/windows/ and adjusted VS solutions, CMakeLists.txt and versioning scripts in build-scripts/ accordingly. This will eventually allow us to remove all of src/main/ # Conflicts: # VisualC/tests/testgesture/testgesture.vcxproj
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committed by
Sam Lantinga
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28b93451dc
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2aee3e654d
@@ -53,7 +53,7 @@ These steps assume you already have a game using SDL that runs on Windows x64 al
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In your game's existing Visual Studio Solution, go to Build > Configuration Manager. From the "Active solution platform" drop-down select "New...". From the drop-down list, select Gaming.Desktop.x64 and copy the settings from the x64 configuration.
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### 2. Build SDL3 and SDL3_main for GDK ###
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### 2. Build SDL3 for GDK ###
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Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL3 target for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL3.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), and `SDL3.lib` output files for your game project.
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