- Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer

- Remove SDL_VIDEO_EGL_ALLOW_TRANSPARENCY hint, EGL now checks 'window->flags & SDL_WINDOW_TRANSPARENT'
This commit is contained in:
Sylvain
2023-03-11 13:53:14 +01:00
committed by Sylvain Becker
parent 4dededd345
commit 2cafa52598
30 changed files with 136 additions and 103 deletions

View File

@@ -126,7 +126,7 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
}
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0x00 /* used with --transparent */);
SDL_RenderClear(renderer);
/* Test points */