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Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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@@ -12,17 +12,17 @@
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/* Simple program: draw as many random objects on the screen as possible */
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#include <stdlib.h>
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#include <time.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test_common.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#include <time.h>
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#define NUM_OBJECTS 100
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static SDLTest_CommonState *state;
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@@ -200,7 +200,7 @@ static void loop(void)
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SDL_RenderPresent(renderer);
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}
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (done) {
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emscripten_cancel_main_loop();
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}
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@@ -300,7 +300,7 @@ int main(int argc, char *argv[])
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next_fps_check = SDL_GetTicks() + fps_check_delay;
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done = 0;
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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