Check for wine_get_version() to detect Wine/Proton

If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.

(cherry picked from commit e2e8f86076)
This commit is contained in:
Sam Lantinga
2025-11-12 21:40:05 -08:00
parent b797a84b5d
commit 3291c2e560
3 changed files with 27 additions and 5 deletions

View File

@@ -32,10 +32,11 @@
#include "hidapi/SDL_hidapi_nintendo.h"
#include "../events/SDL_events_c.h"
#ifdef SDL_PLATFORM_ANDROID
#ifdef SDL_PLATFORM_WIN32
#include "../core/windows/SDL_windows.h"
#endif
// Many gamepads turn the center button into an instantaneous button press
#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
@@ -2737,10 +2738,10 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
#ifdef SDL_PLATFORM_WIN32
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", false) &&
SDL_GetHintBoolean("STEAM_COMPAT_PROTON", false)) {
// We are launched by Steam and running under Proton
WIN_IsWine()) {
// We are launched by Steam and running under Proton or Wine
// We can't tell whether this controller is a Steam Virtual Gamepad,
// so assume that Proton is doing the appropriate filtering of controllers
// so assume that is doing the appropriate filtering of controllers
// and anything we see here is fine to use.
return false;
}