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[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces. While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX Haptic and led support are ported from https://github.com/berarma/new-lg4ff
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@@ -454,8 +454,10 @@
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -703,6 +705,8 @@
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -725,6 +729,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -56,6 +56,8 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -78,6 +80,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -343,8 +346,10 @@
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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