From 3733b1d5d877a8edf0b15a3158c2cb22942a0aab Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 14 Oct 2024 06:46:10 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 9d0e0fa0cf..29b2e40f9e 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2485,10 +2485,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int * Among these limitations: * * - It accepts UTF-8 strings, but will only renders ASCII characters. - * - It has a single, tiny size (8x8 pixels). One can use logical - * presentation or scaling to adjust it, but it will be blurry. - * - It uses a simple, hardcoded bitmap font. It does not allow different - * font selections and it does not support truetype, for proper scaling. + * - It has a single, tiny size (8x8 pixels). One can use logical presentation + * or scaling to adjust it, but it will be blurry. + * - It uses a simple, hardcoded bitmap font. It does not allow different font + * selections and it does not support truetype, for proper scaling. * - It does no word-wrapping and does not treat newline characters as a line * break. If the text goes out of the window, it's gone. * @@ -2509,7 +2509,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int * * \threadsafety You may only call this function from the main thread. * - * \since This function is available since SDL 3.1.5. + * \since This function is available since SDL 3.1.4. * * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE */