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https://github.com/libsdl-org/SDL.git
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Fixed warnings building with Visual Studio
This commit is contained in:
4
src/render/sdlgpu/shaders/color.frag.sm50.dxbc.h
generated
4
src/render/sdlgpu/shaders/color.frag.sm50.dxbc.h
generated
@@ -1,4 +1,4 @@
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const unsigned char color_frag_sm50_dxbc[] =
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const signed char color_frag_sm50_dxbc[] =
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{
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68, 88, 66, 67, 114,-117,
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-124, 82, -97, 76, -66, -74,
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@@ -82,4 +82,4 @@ const unsigned char color_frag_sm50_dxbc[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0
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};
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};
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@@ -1,4 +1,4 @@
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const unsigned char linepoint_vert_sm50_dxbc[] =
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const signed char linepoint_vert_sm50_dxbc[] =
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{
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68, 88, 66, 67, 0, 119,
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101, -18, 103, 113, 34, 52,
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@@ -169,4 +169,4 @@ const unsigned char linepoint_vert_sm50_dxbc[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0
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};
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};
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@@ -1,4 +1,4 @@
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const unsigned char texture_rgb_frag_sm50_dxbc[] =
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const signed char texture_rgb_frag_sm50_dxbc[] =
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{
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68, 88, 66, 67, -22, -54,
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-48, 73, -47, -40, -92, -21,
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@@ -120,4 +120,4 @@ const unsigned char texture_rgb_frag_sm50_dxbc[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0
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};
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};
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@@ -1,4 +1,4 @@
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const unsigned char texture_rgba_frag_sm50_dxbc[] =
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const signed char texture_rgba_frag_sm50_dxbc[] =
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{
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68, 88, 66, 67, -83, 124,
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-3, -84,-102, 126, 29, -62,
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@@ -117,4 +117,4 @@ const unsigned char texture_rgba_frag_sm50_dxbc[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0
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};
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};
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@@ -1,4 +1,4 @@
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const unsigned char tri_color_vert_sm50_dxbc[] =
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const signed char tri_color_vert_sm50_dxbc[] =
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{
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68, 88, 66, 67, -99, -1,
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-83, -50, 75, -96, -1, 28,
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@@ -175,4 +175,4 @@ const unsigned char tri_color_vert_sm50_dxbc[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0
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};
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};
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@@ -1,4 +1,4 @@
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const unsigned char tri_texture_vert_sm50_dxbc[] =
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const signed char tri_texture_vert_sm50_dxbc[] =
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{
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68, 88, 66, 67, 108, 113,
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-108, 81, -2, 27, 41, 94,
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@@ -192,4 +192,4 @@ const unsigned char tri_texture_vert_sm50_dxbc[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0
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};
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};
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