From 38345adff00f6da1647aca15d37b4a6dd7c46863 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 29 Dec 2025 09:36:13 -0800 Subject: [PATCH] Don't set the active texture when creating a palette Fixes https://github.com/libsdl-org/SDL/issues/14705 --- src/render/opengles2/SDL_render_gles2.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index e6c18e6b31..3b6cbe9454 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1713,7 +1713,6 @@ static bool GLES2_CreatePalette(SDL_Renderer *renderer, SDL_TexturePalette *pale if (!GL_CheckError("glGenTexures()", renderer)) { return false; } - data->glActiveTexture(GL_TEXTURE1); data->glBindTexture(GL_TEXTURE_2D, palettedata->texture); data->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (!GL_CheckError("glTexImage2D()", renderer)) {