mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-11 19:30:44 +02:00
Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_D3D12
|
||||
#ifdef SDL_VIDEO_RENDER_D3D12
|
||||
|
||||
#define SDL_D3D12_NUM_BUFFERS 2
|
||||
#define SDL_D3D12_NUM_VERTEX_BUFFERS 256
|
||||
@@ -3286,4 +3286,4 @@ SDL_RenderDriver D3D12_RenderDriver = {
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED
|
||||
#endif // SDL_VIDEO_RENDER_D3D12
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#if SDL_VIDEO_RENDER_D3D12 && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
||||
#include "SDL_render_d3d12_xbox.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <XGameRuntime.h>
|
||||
@@ -171,4 +171,4 @@ void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height)
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && (SDL_PLATFORM_XBOXONE || SDL_PLATFORM_XBOXSERIES)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../../video/directx/SDL_d3d12.h"
|
||||
@@ -122,4 +122,4 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
|
||||
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && !SDL_PLATFORM_XBOXONE && !SDL_PLATFORM_XBOXSERIES
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE)
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && defined(SDL_PLATFORM_XBOXONE)
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
@@ -128,6 +128,5 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
|
||||
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE)
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && SDL_PLATFORM_XBOXONE
|
||||
|
||||
// vi: set ts=4 sw=4 expandtab:
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES)
|
||||
#if defined(SDL_VIDEO_RENDER_D3D12) && defined(SDL_PLATFORM_XBOXSERIES)
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
@@ -129,6 +129,5 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
|
||||
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES)
|
||||
#endif // SDL_VIDEO_RENDER_D3D12 && SDL_PLATFORM_XBOXSERIES
|
||||
|
||||
// vi: set ts=4 sw=4 expandtab:
|
||||
|
||||
Reference in New Issue
Block a user