Build config flags are either defined or undefined, never 0

This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
Sam Lantinga
2024-09-05 06:37:20 -07:00
parent e3fd581aca
commit 387774ab8a
59 changed files with 212 additions and 306 deletions

View File

@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#if defined(SDL_VIDEO_RENDER_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#include "SDL_render_d3d12_xbox.h"
#include "../../core/windows/SDL_windows.h"
#include <XGameRuntime.h>
@@ -171,4 +171,4 @@ void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height)
}
}
#endif
#endif // SDL_VIDEO_RENDER_D3D12 && (SDL_PLATFORM_XBOXONE || SDL_PLATFORM_XBOXSERIES)